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BIANCO:
Admonition Angel     Creature - Angel (MR) Flying Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control. 6/6 # 1/145
Apex Hawks   Creature - Bird (C) Multikicker  (You may pay an additional  any number of times as you cast this spell.) Flying Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked. 2/2 # 2/145
Archon of redemption    Creature - Archon (R) Flying Whenver Archon Of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. 3/4 # 3/145
Battle Hurda   Creature - Giant (C) First Strike 3/3 # 4/145
Fledgling Griffin   Creature - Griffin (C) Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. 2/2 # 5/145
Guardian Zendikon   Enchantment - Aura (C) Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land is put into a graveyard, return that card to its owner’s hand. # 6/145
Hada Freeblade  Creature - Human Soldier Ally (U) Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. 0/1 # 7/145
Iona's Judgment   Sorcery (C) Exile target creature or enchantment. # 8/145
Join the Ranks   Instant (C) Put two 1/1 Soldier allies creature tokens onto the battlefield # 9/145
Kitestail Apprentice  Creature - Kor Soldier (C) As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying. 1/1 # 10/145
Kor Firewalker   Creature - Kor Soldier (U) Protection from Red Whenever a player casts a Red spell, you may gain 1 life. 2/2
Lightkeeper of Emeria   Creature - Angel (U) Multikicker  Flying When Lightkeeper of Emeria enters the battlefield you gain 2 life for each time it was kicked. 2/4
Loam Lion  Creature - Cat (U) Loam Lion gets +1/+2 as long as you control a Forest. 1/1
Marsh Threader   Creature - Kor Scout (C) Swampwalk 2/1
Marshal's Anathem    Enchantment (R) Multikicker   Creatures you control get +1+1. When Marshal's Anthem enters the battlefield, return up to X target creatures from your graveyard to the battlefield, where X is equal to the number of times Marshal's Anthem was kicked.
Perimeter Captain  Creature - Human Soldier (U) Defender Whenever a creature you control with defender blocks, you may gain 2 life. 0/4 # 16/145
Refraction Trap   Instant - Trap (U) If an opponent cast a red instant or sorcery spell this turn, you may pay rather than pay Refraction Trap's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control. Refraction Trap deals that much damage to target creature or player.
Rest for the Weary   Instant (C) You gain 4 life. Landfall - f you had a land enter the battlefield under your control this turn, you gain 8 life instead.
Ruin Ghost   Creature - Spirit (U)
, : Exile target land you control, then return it to the battlefield under your control. 1/1 # 19/145
Stoneforge Mystic   Creature - Kor Artificier (R) When Stoneforge Mystic enters the battlefield, you may search your library for an equipment card, reveal it, and put it into your hand. If you do, shuffle your library.  , : Put an equipment card from your hand onto the battlefield. 1/2 # 20/145
Talus Paladin   Creature - Human Knight Ally (R) Whenever Talus Paladin or another Ally enters the battlefield under your control, you may have Allies you control gain lifelink until end of turn and you may put a +1/+1 counter on Talus Paladin. 2/3 # 21/145
Terra Eternal   Enchantment (R) All lands are indestructible. # 22/145
Veteran's Reflexes  Instant (C) Target creature gets +1/+1 until end of turn. Untap that creature.
BLU:
Aether Tradewinds   Instant (C) Return target permanent you control and target permanent you don't control to their owner's hand.
Calcite Snapper    Creature - Turtle (C) Shroud Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn. 1/4 # 24/145
Dispel  Instant (C) Counter target instant spell. # 26/145
Enclave Elite   Creature - Merlfolk Soldier (C) Multikicker   Islandwalk Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. 2/2
Goliath Sphinx    Creature - Sphinx (R) Flying 8/7
Halimar Excavator   Creature - Human Wizard Ally (C) Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control. 1/3 #29/145
Horizon Drake    Creature - Drake (U) Flying, protection from lands 3/1
Jace, the Mindsculptor    Planeswalker - Jace (MR) [+2]: Look at the top card of target player's library. You may put that card at the bottom of his or her library. [0]: Draw 3 cards, then put 2 cards from your hand on the top of your library in any order. [-1]: Return target creature to its owner's hand. [-12]: Exile all cards from target player's library. That player then shuffles their hand into their library. 3
Jwari Shapeshifter   Creature - Shapeshifter (R) You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield. 0/0 # 32/145
Mysteries of the Deep   Instant (C) Draw two cards. Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead. # 33/145
Permafrost Trap    Instant - Trap (U) If an opponent had a green creature enter the battlefield under his or her control this turn, you may pay rather than pay Permafrost Trap's mana cost. Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Quest for Ula's Temple  Enchantment (R) At the beginning of your upkeep, you may look at the top card of your library. If it's a creature card, you may reveal it and put a quest counter on Quest for Ula's Temple. At the beginning of each end step, if there are three or more quest counters on Quest for Ula's Temple, you may put a Kraken, Leviathan, Octopus, or Serpent creature card from your hand onto the battlefield. # 35/145
Sejiri Merlfolk   Creature - Merlfolk (U) As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. 2/1
Selesctive Memory   Sorcery (R) Search your library for any number of nonland cards and exile them. Then shuffle your library. # 37/145
Spell Contortion   Instant (U) Multikicker   Counter target spell unless its controller pays . Draw a card for each time Spell Contortion was kicked. # 38/145
Surrakar Banisher   Creature - Surrakar (C) When Surrakar Banisher enters the battlefield, you may return target tapped creature to it's owner's hand. 3/3 # 39/145
Thada Adel, Acquisitor    Legendary Creature - Merlfolk Rogue (R) Islandwalk Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles his or her library. Until end of turn, you may play that card. 2/2
Tideforce Elemental   Creature - Elemental (U)
, : You may tap or untap another target creature. Landfall - Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental. 2/1
Treasure Hunt   Sorcery (C) Reveal cards from the top of your library until you reveal a nonland card, then put all cards revealed this way into your hand. # 42/145
Twitch   Instant (C) Tap or untap target artifact, creature, or land. Draw a card.
Vapore Snare   Enchantment - Aura (U) Enchant creature You control enchanted creature. At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
Voyager Drake   Creature - Drake (U) Multikicker  Flying When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked. 3/3 # 45/145
Wind Zendikon  Enchantment - Aura (C) Enchant Land Enchanted Land is a 2/2 Blue Elemental Creature with flying. It's still a land. Whenever enchanted land is put into a graveyard, return it to it's owner's hand. # 46/145
NERO:
Abyssal Persecutor    Creature - Demon (MR) Flying, trample You can't win the game and your opponents can't lose the game. 6/6
Agadeem Occultist   Creature - Human Shaman Ally (R)
: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control. 0/2
Anowon, the Ruin Sage    Legendary Creature - Vampire Shaman (R) At the beginning of your upkeep, each player sacrifices a non-Vampire creature. 4/3 # 49/145
Bloodhusk Ritualist   Creature - Vampire Shaman (U) Multikicker  When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked. 2/2
Bojuka Brigand   Creature - Human Warrior Ally (C) Bojuka Brigand can't block. Whenever Bojuka Brigand or another Ally creature enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand. 1/1
Brink of Disaster    Enchantment - Aura (C) Enchant creature or land When enchanted permanent becomes tapped, destroy it.
Butcher of Malakir    Creature - Vampire Warrior (R) Flying Whenever Butcher of Malakir or another creature you control is put into a graveyard from the battlefield, each opponent sacrifices a creature. 5/4
Caustic Crawler    Creature - Insect (U) Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn. 4/3
Corrupted Zendikon   Enchantment - Aura (C) Enchant land Enchanted land is a 3/3 black Ooze creature. It's still a land. When enchanted land is put into a graveyard, return that card to its owner's hand.
Dead Reckoning    Sorcery (C) You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.
Death's Shadow  Creature - Avatar (R) Death's Shadow gets -X/-X where X is your life total. 13/13 # 57/145
Jagwasp Swarm   Creature - Insect (C) Flying 3/2
Kalastria Highborn   Creature - Vampire Shaman (R) Whenever Kalastria Highborn or another Vampire you control is put into a graveyard from the battlefield you may pay . If you do target player loses 2 life and you gain 2 life. 2/2
Mire's Toll  Sorcery (C) Target player reveals a card from his or her hand for each Swamp you control. Choose one of those cards. That player discards that card.
Nemesis Trap    Instant - Trap (U) If a white creature is attacking you, you may pay  rather than pay Nemesis Trap's mana cost. Exile target creature, then put a token that is a copy of that creature onto the battlefield. Exile it at the beginning of the next end step. # 61/145
Pulse Tracker  Creature - Vampire Rogue (C) Whenever Pulse Tracker attacks, each opponent loses 1 life. 1/1
Quag Vampires  Creature - Vampire Rogue (C) Multikicker   Swampwalk Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. 1/1
Quest for the Nihil Stone  Enchantment (R) Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. At the Beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two quest counters on it, you may have that player lose 5 life # 64/145
Ruthless Cullblade   Creature - Vampire Warrior (C) Ruthless Cullblade gets +2/+1 as long as an opponent has 10 or less life. 2/1 # 65/145
Scrib Nibblers   Creature - Rat (U)
: Exile the top card of target player's library. If it's a land card, you gain 1 life. Landfall - Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers. 1/1
Shoreline Savagers   Creature - Surrakar (U) When Shoreline Salvager deals combat damage to a player, if you control an Island, draw a card. 3/3 # 67/145
Smother   Instant (U) Destroy target creature with converted mana cost 3 or less. It can't be regenerated.
Tomb Hex   Instant (C) Target creature gets -2/-2 until end of turn. Landfall - If a land entered the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
Urge to Feed   Instant (U) Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires. # 70/145
ROSSO:
Akoum Battlesinger   Creature - Human Berserker Ally (C) Haste Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn. 1/1
Bazaar Trader   Creature - Goblin (R)
: Target player gains control of target artifact, creature or land that you control. 1/1 # 72/145
Bull Rush  Instant (C) Target creature gets +2/+0 until end of turn.
Chain Reaction    Sorcery (R) Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Claws of Valakut    Enchantment - Aura (C) Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Comet Storm    Instant (MR) Multikicker (You may pay an additional as you play this spell as many times as you choose) Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm then deals X damage to each of them.
Cosi's Ravager   Creature - Elemental (C) Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager Servant deal 1 damage to target player. 2/2
Crusher Zendikon   Enchantment - Aura (C) Enchant land Enchanted land is a 4/2 red Beast with trample. It's still a land. When enchanted land is put into a graveyard, return that card to it's owners hand.
Cunning Sparkmage   Creature - Human Shaman (U) Haste : Cunning Sparkmage deals 1 damage to target creature or player. 2/1
Deathforge Shaman   Creature - Ogre Shaman (U) Multikicker  When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked. 4/4
Dragonmaster Outcast  Creature - Human Shaman (MR) At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield. 1/1 # 81/145
Goblin Roughrider   Creature - Knight (C) 3/2
Grotag Goblin Trasher   Creature - Lizard (C) Whenever Grotag Goblin Trembler attacks, target creature can't block this turn. 3/3
Kazuul, Tyrant of the Cliffs    Legendary Creature - Ogre Warrior (R) Whenever a creature under an opponent's control attacks you, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays . 5/4
Mordant Dragon     Creature - Dragon (R) Flying  : Mordant Dragon gets +1+0 until end of turn. Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to a creature that player controls. 5/5
Quest for the Goblin Lord  Enchantment (U) Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. As long as Quest for the Goblin Lord has five or more counters on it, creatures you control get +2/+0.
Ricochet Trap   Instant - Trap (U) If an opponent cast a Blue spell this turn, you may pay rather than pay Ricochet Trap’s mana cost. Change the target of target spell with a single target. # 87/145
Roiling Terrain    Sorcery (C) Destroy target land, then Roiling Terrain deals damage to that land's controller equal to the number of land cards in that player's graveyard.
Rumbling Aftershocks   Enchantment (C) Whenever you cast a kicked spell, you may have Rumbling Aftershocks deal damage to target creature or player equal to the number of times that spell was kicked.
Searing Blaze   Instant (C) Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
Skitter of Lizards  Creature - Lizard (C) Multikicker  (You may pay an additional  as you play this spell as many times as you choose) Haste Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked. 1/1
Slavering Nulls   Creature - Goblin Zombie (U) Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card. 2/1
Stone Idol Trap   Instant - Trap (R) Stone Idol Trap costs less to cast for each attacking creature. Put a 6/12 colorless Construct artifact creature token with trample onto the battlefield. Exile it at the beginning of your next end step.
Tuktuk Scrapper   Creature - Goblin Artificier Ally (U) Whenever Tuktuk Scrapper or another Ally enters the battlefield under your control, you may destroy target artifact. If that artifact is put into a graveyard this way, Tuktuk Scrapper deals damage equal to the number of Allies you control to that artifact's controller. 2/2 # 94/145
VERDE:
Arbor Elf  Creature - Elf Druid (C) : Untap target Forest. 1/1
Avenger of Zendikar    Creature - Elemental (MR) When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control. Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control. 5/5
Bestial Menace    Sorcery (U) Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield. # 97/145
Canopy Cover   Enchantment - Aura (U) Enchant creature Enchanted creature can't be blocked except by creatures with flying or reach. Enchanted creature can't be the target of spells or abilities your opponent controls. # 98/145
Explore   Sorcery (C) You may play an additional land this turn. Draw a card.
Feral Contest   Sorcery (C) Put a +1/+1 counter on target creature you control. Another target creature must block it this turn if able.
Gnarlid Pack   Creature - Beast (C) Multikicker  (You may pay an additional  any number of times as you cast this spell.) Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked. 2/2
Grappler Spider   Creature - Spider (C) Reach 2/1
Graypelt Hunter   Creature - Human Warrior Ally (C) Trample Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter. 2/2
Groundswell  Instant (C) Target creature gets +2/+2 until end of turn. Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
Harabaz Druid   Creature - Human Druid Ally (R) : Add X mana of any one color to your mana pool where X is the number of Allies you control. 0/1
Joraga Warcaller  Creature - Elf Warrior (R) Multikicker   Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller. 1/1
Leatherback Baloth    Creature - Beast (U) 4/5
Nature's Claim  Instant (C) Destroy target artifact or enchantment. Its controller gains 4 life.
Omnath, Locus of Mana   Legendary Creature - Elemental (MR) Green mana doesn't empty from your mana pool as phases and steps end. Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool. 1/1
Quest for Renewal   Enchantment (U) Whenever a creature under your control taps, you may put a quest counter on Quest for Restoration. As long as Quest for Restoration has four or more quest counters on it, untap all creatures you control at the beginning of each other player's untap step.
Slingbow Trap   Instant - Trap (U) If a black creature with flying is attacking, you may pay rather than pay Slingbow Trap's mana cost. Destroy target attacking creature with flying.
Snapping Creeper   Creature - Plant (C) Landfall - Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn. 2/3
Strength of the Tajuru    Instant (R) Multikicker (You may pay an additional any number of times as you cast this spell.) Choose target creature, then choose another target creature for each time Strength of the Tajuru was kicked. Put X +1/+1 counters on each of them. # 113/145
Summit Apes   Creature - Ape (U) As long as you control a Mountain Summit Apes can't be blocked except by two or more creatures. 5/2
Terastodon    Creature - Elephant (R) When Terastodon enters the battlefield, destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, it's controller puts a 3/3 green Elephant creature token onto the battlefield. 9/9
Vastwood Animist   Creature - Elf Shaman Ally (U) : Target land becomes a X/X green Elemental creature until end of turn, where X is the number of Allies you control. It's still a land. 1/1
Vastwood Zendikon   Enchantment - Aura (C) Enchant land Enchanted land is a 6/4 green Elemental creature. Its still a land. When enchanted land is put into a graveyard, return that card to its owner's hand # 117/145
Wolfbriar Elemental    Creature - Elemental (R) Multikicker  When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked. 4/4
MULTICOLOR:
Novablast Wurm      Creature - Wurm (MR) Whenever Novablast Wurm attacks, destroy all other creatures. 7/7
Wrexial, the Risen Deep     Legendary Creature - Kraken (MR) Islandwalk, swampwalk Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead. 5/8 # 120/145
ARTEFATTI:
Amulet of Vigor  Artifact (R) Whenever a permanent enters the battlefield tapped and under your control, untap it. # 121/145
Basilisk Collar  Artifact - Equipment (R) Equipped creature has deathtouch and lifelink. Equip 
Everflowing Chalice  Artifact (U) Multikicker  Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. : Add to your mana pool for each charge counter on Everflowing Chalice. # 123/145
Hammer of Ruin  Artifact - Equipment (U) Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may destroy target equipment that player controls. Equip  # 124/145
Herdon Rover  Artifact Creature - Construct (C) Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn. 2/2
Kitesail  Artifact - Equipment (?) Equipped creature gets +1/+0 and flying. Equip 
Lodestone Golem  Artifact Creature - Golem (R) Nonartifact spells cost more to cast. 5/3 # 127/145
Pilgrim's Eye  Artifact Creature - Thopter (C) Flying When Pilgrim's Eye enters the battlefield, search your library for a basic land, reveal it, and put it into your hand. Then shuffle your library. 1/1
Razor Boomerang  Artifact - Equipment (U) Equipped creature has " , Unattach Razor Boomerang: Razor Boomerang deals 1 damage to target creature or player. Return Razor Boomerang to its owner's hand". Equip 
Seer's Sundial  Artifact (R) Landfall - Whenever a land enters the battlefield under your control you may pay . If you do, draw a card. # 130/145
Walking Atlas  Creature - Construct (C)
: You may put a land card from your hand onto the battlefield. 1/1
TERRE:
Bojuka Bog Land (C) Bojuka Bog enters the battlefield tapped.
: Add to your mana pool. When Bojuka Bog enters the battlefield, exile target player's graveyard.
Celestial Colonnade Land (R) Celestial Colonnade enters the battlefield tapped. : Add or to your mana pool.   : Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. # 133/145
Creeping Tar Pit Land (R) Creeping Tar Pits enters the battlefield tapped. : Add or to your mana pool.   : Until end of turn, Creeping Tar Pits becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land. # 134/145
Dread Statuary Land (U) : Add to your mana pool : Dread Statuary becomes a 4/2 artifact creature until end of turn. It's still a land. # 135/145
Eye of Ugin Legendary Land (R) Colorless Eldrazi spells cost less to cast.
, : Search your library for a colorless creature card, reveal it and put it in your hand. Then shuffle your library. # 136/145
Halimar Depths Land (C) Halimar Depths enters the battlefield tapped. : Add to your mana pool. When Halimar Depths enters the battlefield, look at top three cards of your library and put them back in any order. # 137/145
Khalni Garden Land (C) Khalni Garden enters the battlefield tapped. When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield. : Add to your mana pool. # 138/145
Lavaclaw Reaches Land (R) Lavaclaw Reaches enters the battlefield tapped. : Add or to your mana pool   : Until end of turn, Lavaclaw Reaches becomes a 2/2 red and black Elemental creature with " : This creature gets +X/+0 until end of turn. It's still a land. # 139/145
Quicksand Land (U) : Add to your mana pool
, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
Raging Ravine Land (R) Raging Ravine enters the battlefield tapped. : Add or to your mana pool.   : Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Sejiri Steppe Land (C) Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, you may have target creature gain protection from the color of your choice until end of turn. : Add to your mana pool.
Smoldering Spires Land (C) Smoldering Spires enters the battlefield tapped. When Smoldering Spires enters the battlefield, target creature can't block until end of turn. : Add to your mana pool.
Stirring Brush Land (R) Stirring Brush enters the battlefield tapped. : Add or to your mana pool.   : Until end of turn, Stirring Brush becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Tectonic Edge Land (U) : Add to your mana pool. , : Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.
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