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BIANCO:
Armament Master   Creature - Kor Soldier (R) Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. 2/2 # 1/249
Arrow Volley Trap    Instant - Trap (U) If four or more creatures are attacking, you may pay  rather than pay Arrow Volley Trap's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures. # 2/249
Bold Defense   Instant (C) Kicker   Creatures you control get +1/+1 until end of turn. If Bold Defense was kicked, those creatures get +2/+2 and first strike instead.
Brave the Elements  Instant (U) Choose a color. White creatures you control gain protection from the chosen color until end if turn.
Caravan Hurda   Creature - Beast (C) Lifelink 1/5
Celestial Mantle     Enchantment - Aura (R) Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Cliff Treader   Creature - Kor Scout (C) Mountainwalk 2/1
Conqueror's Pledge     Sorcery (Rare) Kicker  Put six 1/1 white Kor Soldier creature tokens onto the battlefield. If Conqueror's Pledge was kicked, put twelve onto the battlefield instead.
Day of Judgment    Sorcery (R) Destroy all creatures. "I have seen planes leveled and all life rendered to dust. It brought no pleasure, even to a heart as dark as mine." -Sorin Markov # 9/249
Devout Lightcaster    Creature - Kor Cleric (R) Protection from black When Devout Lightcaster enters the battlefield, exile target black permanent. 2/2
Emeria Angel    Creature - Angel (R) Flying Landfall - Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying into the battlefield. 3/3
Felidar Sovereign    Creature - Cat Beast (MR) Vigilance, lifelink At the beginning of your upkeep, if you have 40 or more life, you win the game. 4/6
Iona, Shield of Emeria     Legendary Creature - Angel (MR) Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't play spells of the chosen color. 7/7
Journey to Nowhere   Enchantment (C) When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled creature to the battlefield under its owner's control.
Kabira Evangel   Creature - Human Cleric Ally (R) Whenever Kabira Evangel or another Ally enters the battlefield under your control, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn. 2/3 # 15/249
Kazandu Blademaster   Creature - Human Soldier Ally (U) First strike, vigilance Whenever Kazandu Blademaster or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Kazandu Blademaster. "If you hire a sell-sword, you'd better watch your back. Hire me, and I'll watch it for you." 1/1 # 16/249
Kor Aeronaut   Creature - Kor Soldier (U) Kicker  Flying When Kor Aeronaut enters the battlefield, if it was kicked, target creature gains flying until end of turn. 2/2
Kor Cartographer   Creature - Kor Scout (C) When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle your library. 2/2
Kor Duelist  Creature - Kor Soldier (U) As long as Kor Duelist is equipped, it has double strike. 1/1
Kor Hookmaster   Creature - Kor Soldier (U) When Kor Hookmaster enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step. 2/2
Kor Outfitter   Creature - Kor Soldier (C) When Kor Outfitter enters the battlefield, attach target equipment you control to target creature you control. 2/2 # 21/249
Kor Sanctifiers   Creature - Kor Cleric (C) Kicker (You may pay an additional as you cast this spell.) When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment. "Why keep such trinkets? They only add weight to your travels." 2/3
Kor Skyfisher   Creature - Kor Soldier (C) Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand. 2/3
Landbind Ritual    Sorcery (U) You gain 2 life for each Plains you control.
Luminarch Acension   Enchantment (R) At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life)  : Put a 4/4 white Angel creature token with flying onto the battlefield. Activate this ability only if Luminarch Ascension has four or more quest counters on it. # 25/249
Makindi Shieldmate   Creature - Kor Soldier Ally (C) Defender Whenever Makindi Shieldmate or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Makindi Shieldmate. 0/3
Narrow Escape   Instant (C) Return target permanent you control to its owner's hand. You gain 4 life. "Let's get out of here" # 27/249
Nimbus Wings   Enchantment - Aura (C) Enchant creature Enchanted creature gets +1/+2 and has flying. # 28/249
Noble Vestige   Creature - Spirit (Common) Flying : Prevent the next 1 damage that would be dealt to target player this turn. 1/2
Ondu Cleric   Creature - Kor Cleric Ally (?) When Ondu Cleric or another Ally comes into play, you may gain 1 life for each Ally you control. 1/1
Pillarfield Ox   Creature - Beast (C) hurf durf 2/4
Pitfall Trap   Instant - Trap (U) If exactly one creature is attacking, you may pay instead of paying Pitfall Trap's mana cost. Destroy target attacking creature without flying.
Quest for the Holy Relic  Enchantment (U) Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic. Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library. # 33/249
Shepherd of the Lost   Creature - Angel (Uncommon) Flying, first strike, vigilance 3/3 # 34/249
Shieldmate's Blessing  Instant (C) Prevent the next 3 damage that would be dealt to target creature or player this turn.
Steppe Lynx  Creature - Cat (C) Landfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. 0/1
Sunspring Expedition  Enchantment (C) Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. Remove 3 quest counters from Sunspring Expedition and sacrifice it: Gain 8 life.
Windborne Charge    Sorcery (C) Two target creatures get +2/+2 and flying until end of turn.
World Queller    Creature - Avatar (R) At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of that type. 4/4 # 39/249
BLU:
Aether Figment   Creature - Illusion (U) Kicker  Aether Figment is unblockable. If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it. 1/1
Archive Trap    Instant - Trap (R) If an opponent searched his or her library this turn, you may pay rather than pay Archive Trap's mana cost. Target opponent puts the top thirteen cards of his or her library into his or her graveyard. # 41/249
Archmage Ascension   Enchantment (R) At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.
Caller of Gales  Creature - Merfolk Wizard (U)
 , : Creatures you control gain flying until end of turn. 1/1 # 43/249
Cancel    Instant (C) Counter target spell.
Cosi's Trickster  Creature - Merfolk (R) Whenever an opponent shuffles his or her library, you may put a +1/+1 counter on Cosi's Trickster. 1/1
Gomazoa   Creature - Jellyfish (U) Flying, defender : Shuffle Gomazoa and all creatures it's blocking into their owners' libraries. 0/3 # 46/249
Hedron Crab  Creature - Crab (U) Landfall - Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. 0/2
Into the Roil   Instant (C) Kicker  (You may pay an additional  as you cast this spell.) Return target nonland permanent to its owner's hand. If Into the Roil was kicked, draw a card.
Ior Ruin Expedition   Enchantment (C) Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
Kraken Hatchling  Creature - Kraken (C) "Below the thunders of the upper deep; Far, far beneath in the abysmal sea, His ancient, dreamless, uninvaded sleep The Kraken sleepeth." 0/4 # 50/249
Lethargy Trap   Instant - Trap (?) You may pay instead of its mana cost if at least three creatures are attacking you. Attacking creatures get -3/-0.
Living Tsunami    Creature - Elemental (U) Flying At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand. 4/4
Lorthos, the Tidemaker     Legendary Creature - Octopus (MR) Whenever Lorthos, the Tidemaker attacks, you may pay . If you do, tap up to eight permanents. Those permanents don't untap during their controllers' next untap steps. When Lorthos emerges from his deepwater realm, the tide bows to his will and the coastline cowers in his presence. 8/8 # 53/249
Lullmage Mentor    Creature - Merfolk Wizard (R) Whenever a spell or ability you control counters a spell, you may put a 1/1 blue Merfolk creature token onto the battlefield. Tap seven untapped Merfolk you control: Counter target spell. "Many voices are needed to quiet this land." 2/2 # 54/249
Merfolk Seastalkers   Creature - Merfolk Wizard (U) Islandwalk  : Tap target creature without flying. 2/3
Merfolk Wayfinder   Creature - Merfolk Scout (U) Flying When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. 1/2
Mindbreak Trap    Instant - Trap (MR) If an opponent cast three or more spells this turn, you may pay rather than pay Mindbreak Trap's mana cost. Exile any number of target spells. "Life is a maze. This is one of its dead ends." - Noyan Dar, Tazeem lullmage # 57/249
Paralyzing Grasp   Enchantment - Aura (C) Enchant tapped creature Enchanted creature doesn't untap during its controller's untap step. # 58/249
Quest for Ancient Secrets  Enchantment (U) Whenever a card is put into a graveyard, you may put a quest counter on Quest for Ancient Secrets. Remove five quest counters from Quest for Ancient Secrets and sacrifice it: Shuffle your graveyard into your library.
Reckless Scholar   Creature - Human Wizard (C)
: Target player draws a card, then discards a card. 2/1 # 60/249
Rite Of Replication    Sorcery (R) Kicker (You may pay an additional as you cast this spell.) Put a token that is a copy of target creature onto the battlefield. If Rite Of Replication was kicked, instead put five of those tokens onto the battlefield. A hivemind is a terrible thing to create.
Roil Elemental     Creature - Elemental (R) Flying Landfall - Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. 3/2
Sea Gate Loremaster   Creature - Merfolk Wizard Ally (R)
: Draw a card for each Ally you control. "He's a living library. He remembers everything our band of explorers has seen, and we can use that to our advantage." - Zahr Gada, Halimar expedition leader 1/3 # 63/249
Seascape Aerialist   Creature - Merfolk Wizard Ally (?) When Seascape Aerialist or another Ally enters the battlefield under your control, Allies you control gain flying until end of turn. 2/3
Shoal Serpent   Creature - Serpent (Common) Defender Landfall - Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. 5/5
Sky Ruin Drake   Creature - Drake (C) Flying 2/5 # 66/249
Spell Pierce  Instant (C) Counter target noncreature spell unless its controller pays .
Sphinx of Jwar Isle    Creature - Sphinx (R) Flying, shroud You may look at the top card of your library.(You may do this at any time) 5/5 # 68/249
Sphinx of Lost Truths    Creature - Sphinx (R) Kicker  (You may pay an additional  as you cast this spell) Flying When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards. 3/5
Spreading Seas   Enchantment - Aura (C) Enchant land Enchanted land is an Island. When Spreading Seas enters the battlefield, draw a card.
Summoner's Bane    Instant (C) Counter target creature spell. Put a 2/2 blue Illusion creature token onto the battlefield under your control.
Tempest Owl   Creature - Bird (C) Kicker  (You may pay an additional  as you cast this spell.) Flying When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents. 1/2
Trapfinder's Trick   Sorcery (C) Target player reveals his or her hand and discards all trap cards. # 73/249
Trapmaker's Snare   Instant (U) Search your library for a trap card, reveal it, and put it into your hand. Then shuffle your libary. # 74/249
Umara Raptor   Creature - Bird Ally (C) Flying Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor. 1/1 # 75/249
Welkin Tern   Creature - Bird (C) Flying Welkin Tern can only block creatures with flying. 2/1 # 76/249
Whiplash Trap    Instant - Trap (C) If an opponent had 2 or more creatures enter the battlefield under his or her control this turn, you may pay rather than pay Whiplash Trap’s casting cost. Return two target creatures to their owner's hand.
Windrider Eel   Creature - Fish (C) Flying Landfall - Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. 2/2
NERO:
Bala Ged Thief   Creature - Human Rogue Ally (R) Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. That player discards that card. 2/2
Blood Seeker   Creature - Vampire Shaman (?) Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. 1/1
Blood Tribute    Sorcery (R) Kicker - Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target player loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.
Bloodchief Ascension  Enchantment (R) At the beginning of each players' end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Bloodghast   Creature - Vampire Spirit (R) Bloodghast can't block. Bloodghast has haste if an opponent has 10 life or less. Landfall - Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard onto the battlefield. 2/1
Bog Tatters   Creature - Wraith (?) Swampwalk 4/2
Crypt Ripper    Creature - Shade (C) Haste : Crypt Ripper gets +1/+1 until end of turn. 2/2
Desecrated Earth   Sorcery (C) Destroy target land. Its controller discards a card. # 86/249
Disfigure  Instant (C) Target creature gets -2/-2 until end of turn.
Feast of Blood   Sorcery (U) Cast Feast of Blood only if you control two or more vampires. Destroy target creature. You gain 4 life. # 88/249
Gatekeeper of Malakir   Creature - Vampire Warrior (U) Kicker (You may pay an additional as you cast this spell.) When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature. "You may enter the city - once the toll is paid." 2/2
Giant Scorpion   Creature - Scorpion (C) Deathtouch 1/3
Grim Discovery   Sorcery (C) Choose one or both - Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.
Guul Draz Specter    Creature - Specter (R) Flying Gull Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Gull Draz Specter deals combat damage to a player, that player discards a card. 2/2
Guul Draz Vampire  Creature - Vampire Rogue (C) As long as an opponent has 10 or less life, Gull Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) 1/1
Hagra Crocodile   Creature - Crocodile (C) Hagra Crocodile can't block. Landfall - Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. The creatures of Zendikar are opportunists, eating whatever is available to them. Like goblins. Or boats. 3/1
Hagra Diabolist   Creature - Ogre Shaman Ally (U) When Hagra Diabolist or an other Ally enters the battlefield, Hagra Diabolist deals damage equal to target creature equal to the the number of Allies you control. Then gain that much life. 3/2
Halo Hunter     Creature - Demon (R) Indimidate (This creature can be blocked only by artifact creatures or creatures that share a color with it.) When Halo Hunter enters the battlefield, destroy target Angel. 6/3 # 96/249
Heartstabber Mosquito   Creature - Insect (C) Kicker  (You may pay an additional  as you cast this spell.) Flying When Heartstabber Mosquito enters the battlefield, if it was kicked, destroy target creature. 2/2
Hideous End    Instant (C) Destroy target nonblack creature. That creature’s controller loses 2 life. "A little dark magic won't stop me. The worse the curse, the better the prize." - Radavi, Joraga relic-hunter, last words
Kalitas, Bloodchief of Ghet    Legendary Creature - Vampire Warrior (MR)
  , : Destroy target creature. If that creature is put into a graveyard this way, put a black Vampire creature token onto the battlefield. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. 5/5 # 99/249
Malakir Bloodwitch    Creature - Vampire Shaman (R) Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. 4/4 # 100/249
Marsh Casualties   Sorcery (?) Kicker Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 instead.
Mind Sludge   Sorcery (U) Target player discards a card for each Swamp you control.
Mindless Null   Creature - Zombie (C) Mindless Null can't block untess you control a Vampire. "Call me Mr. 15" 2/2
Mire Blight  Enchantment - Aura (C) Enchant Creature When enchanted creature is dealt damage, destroy it.
Needlebite Trap    Instant - Trap (U) If an opponent gained life this turn, you may pay rather than pay Needlebite Trap's mana cost. Target player loses 5 life and you gain 5 life. The traps around the vampire city of Malakir hint at the thirst of its inhabitants. # 105/249
Nimana Sell-Sword   Creature - Human Warrior Ally (C) Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword. "He asked if I had work for him. No wasn't the right answer." - Samila, Murasa Expeditionary House 2/2
Ob Nixilis, the Fallen    Legendary Creature - Demon (MR) Landfall - Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. 3/3
Quest for the Gravelord  Enchantment (U) Whenever a creature is put into a graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord. Remove three quest counters from Quest for the Gravelord and sacrifice it: Put a 5/5 black Zombie Giant creature token onto the battlefield.
Ravenous Trap    Instant - Trap (U) If an opponent had three or more cards put into his or her graveyard from anywhere this turn, you may pay rather than pay Ravenous Trap's mana cost. Exile all cards from target player's graveyard.
Sadistic Sacrament    Sorcery (R) Kicker (You may pay an additional as you cast this spell.) Search target player's library for up to three cards, exile them, then that player shuffles his or her library. If Sadistic Sacrament was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles his of her library.
Sorin Markov     Planeswalker - Sorin (MR) +2 Sorin Markov deals 2 damage to target creature or player and you gain 2 life. -3 Target Opponent's life total becomes 10. -7 You control target player's next turn. 4 # 111/249
Soul Stair Expedition  Enchantment (C) Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand. # 112/249
Surrakar Maurader   Creature - Surrakar (C) Landfall: Whenever a land enters the battlefield under your control, Surrakar Maurader gains intimidate until end of turn. 2/1
Vampire Hexmage   Creature - Vampire Shaman (U) First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent. 2/1 # 114/249
Vampire Lacerator  Creature - Vampire Warrior (C) At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life. The lacerators cut themselves before each hunt. They must feed before the sun rises or bleed to death. 2/2 # 115/249
Vampire Nighthawk    Creature - Vampire Shaman (U) Flying Deathtouch Lifelink 2/3
Vampire's Bite  Instant (C) Kicker  (You may pay an additional  as you cast this spell.) Target creature gets +3/+0 until end of turn. If Vampire's Bite was kicked, that creature gains lifelink until end of turn. # 117/249
ROSSO:
Bladetusk Boar   Creature - Beast (C) Intimidate 3/2
Burst Lightning  Instant (C) Kicker (You may pay an additional as you cast this spell.) Burst Lightning deals 2 damage to target creature or player. If Burst Lightning was kicked, it deals 4 damage to that creature or player instead.
Chandra Ablaze    Planeswalker - Chandra (MR) [+1]: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to target creature or player. [-2]: Each player discards his or her hand, then draws three cards. [-7]: Cast any number of target red instant and/or sorcery cards from your graveyard without paying their mana cost. 5 # 120/249
Demolish   Sorcery (C) Destroy target artifact or land.
Electropotence   Enchantment (R) Whenever a creature enters the battlefield under your control, you may pay  . If you do, that creature deals damage equal to its power to target creature or player.
Elemental Appeal     Sorcery (R) Kicker (You may pay an additional as you cast this spell) Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. If Elemental Appeal was kicked, that creature gets +7/+0 until end of turn.
Geyser Glider    Creature - Elemental Beast (U) Landfall - Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. "Quit pontificating, mage. The last thing we want to do is give it more hot air." -Tala Vertan, Makindi shieldmate 4/4
Goblin Bushwhacker  Creature - Goblin Warrior (C) Kicker - (You may pay an additional as you cast this spell.) When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn. "I'm gonna let you finish, but Goblin Guide is one of the best Goblins of all time. OF ALL TIME." 1/1
Goblin Guide  Creature - Goblin Scout (R) Haste Whenever Goblin Guide attacks, defending player reveals the top card of his or her library. If it's a land card, that player puts it into his or her hand. "I've been all over this world. I even remember some of those places." 2/2
Goblin Ruinblaster   Creature - Goblin Shaman (U) Haste Kicker -  If Goblin Ruinblaster was kicked, destroy target nonbasic land. 2/1
Goblin Shortcutter   Creature - Goblin Scout (C) When Goblin Shortcutter enters the battlefield, target creature can't block this turn. 2/1
Goblin War-Paint   Enchantment - Aura (C) Enchant creature Enchanted creature gets +2/+2 and has haste. "Survival rule 223: Don't eat the paint." - Zurdi, goblin shortcutter # 129/249
Hellfire Mongrel   Creature - Elemental Hound (U) At the beginning of each opponent's upkeep, if that player has two or fewer cards in his hand, Hellfire Mongrel deals 2 damage to him or her. 2/2 # 130/249
Hellkite Charger    Creature - Dragon (R) Flying, haste Whenever Hellkite Charger attacks, you may pay   . If you do, untap all creatures you control and after this phase, there is an additional combat phase. 5/5
Highland Berserker   Creature - Human Berserker Ally (C) Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn. 2/1
Inferno Trap   Instant - Trap (?) If your opponent kicked a spell this turn, you may pay rather than pay Inferno Trap's mana cost. Inferno Trap deals 3 damage to each creature and player.
Kazuul Warlord   Creature - Minotaur Warrior Ally (R) Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. On expeditions, minotaurs are worth their weight in gold. Fortunately for the paymasters, most minotaurs don't know how much they weigh. 3/3
Lavaball Trap    Instant - Trap (R) If an opponent had two or more lands enter the battlefield under his or her control this turn, you may pay   rather than pay Lavaball Trap’s casting cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
Magma Rift   Sorcery (C) As an additional cost to cast Magma Rift, sacrifice a land. Magma Rift deals 5 damage to target creature.
Mark of Mutiny   Sorcery (C) Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. It gains haste until end of turn.
Murasa Pyromancer    Creature - Human Warrior Ally (U) Whenever Murasa Pyromancer or another ally you control enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of allies you control. 3/2
Obsidian Fireheart     Creature - Elemental (MR)
  : Put a blaze counter on target land without a blaze counter on it. Lands with blaze counters on them have "At the beginning of your upkeep, this land deals 1 damage to you". (The land continues to burn even after Obsidian Fireheart leaves the battlefield.) 4/4
Plated Geopede   Creature - Insect (C) First strike Landfall - Whenever a land enters the battlefield under your control, Plated Geopede get +2/+2 until end of turn. "Kor armorers buy the scales and claws. Elf oracles buy the rest." - Nablas, North Hada trapper 1/1
Punishing Fire   Instant (U) Punishing Fire deals 2 damage to target creature or player. Whenever an opponent gains life, you may pay . If you do, return Punishing Fire from your graveyard to your hand.
Pyromancer Ascension   Enchantment (R) Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for that copy.
Quest for Pure Flame  Enchantment (U) Whenever a source you control deals damage to an opponent. you may put a quest counter on Quest for Pure Flame. Remove four quest counters from Quest for Pure Flame and sacrifice it: Until end of turn, if any source you control would deal damage to a creature of player, it deals double that damage to that creature or player instead. #144/249
Ruinous Minotaur    Creature - Minotaur (C) Whenever Ruminous Minotaur deals damage to an opponent, sacrifice a land. 5/2
Runeflare Trap    Instant - Trap (U) If an opponent drew three or more cards this turn, you may pay rather then pay Runeflare Trap's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that players hand.
Seismic Shudder   Instant (C) Seismic Shudder deals 1 damage to all creatures without flying.
Shatterskull Giant    Creature - Giant (C) When he puts the boots to you, it won't be medium-style. 4/3
Slaughter Cry   Instant (C) Target creature gets +3/+0 and gains first strike until end of turn. "Since when did 'AIIIEEEE!' become a negotiation tactic?" - Nikou, Joraga bard
Spire Barrage   Sorcery (C) Spire Barrage deals damage to target creature or player equal to the number of mountains you control.
Torch Slinger   Creature - Goblin (C) Kicker -   When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. 2/2
Tuktuk Grunts   Creature - Goblin Warrior Ally (C) Haste Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts. 2/2 # 152/249
Unstable Footing  Instant (U) Kicker  Damage can't be prevented this turn. If Unstable Footing was kicked, it deals 5 damage to target player.
Warren Instigator   Creature - Goblin Berserker (MR) Double Strike Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield. 1/1
Zektar Shrine Expedition   Enchantment (C) Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with haste and trample onto the battlefield. Sacrifice it at the beginning of the end step.
VERDE:
Baloth Cage Trap    Instant - Trap (U) If an opponent had an artifact enter the battlefield under his or her control this turn, you may pay  rather then pay Baloth Cage Trap's mana cost. Put a 4/4 green Beast Creature onto the battlefield.
Baloth Woodcrasher    Creature - Beast (U) Landfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk. 4/4 # 157/249
Beast Hunt   Sorcery (C) Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard. "Surely we could tame something besides hurdas and pillarfield oxen!" - Sheyda, Ondu gamekeeper
Beastmaster Ascension   Enchantment (R) Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5
Cobra Trap    Instant - Trap (U) If an opponent countered a noncreature spell this turn, you may pay rather than pay Cobra Trap's casting cost. Put four 1/1 green Snake creature tokens onto the battlefield.
Frontier Guide   Creature - Elf Scout (Uncommon)
 , : Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. 1/1
Gigantiform    Enchantment - Aura (R) Kicker  Enchant creature Enchanted creature is 8/8 and has trample. When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle your library. # 162/249
Grazing Gladehart   Creature - Antelope (C) Landfall - Whenever a land enters the battlefield under your control, you may gain 2 life. 2/2 # 163/249
Greenweaver Druid   Creature - Elf (Uncommon)
: Add  to your mana pool. 1/1 # 164/249
Harrow   Instant (C) As an additional cost to cast Harrow, sacrifice a land. Search your library for up to two basic land cards and put them onto the battlefield. Then shuffle your library.
Joraga Bard   Creature - Elf Rogue Ally (C) Whenever Joraga Bard or another Ally enters the battlefield, all Allies gain vigilance until the beginning of the end step. 1/4
Khalni Heart Expedition   Enchantment (C) Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
Lotus Cobra   Creature - Snake (MR) Landfall - Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. Its scales contain the essence of thousands of lotus blooms. 2/1 # 168/249
Mold Shambler   Creature - Fungus Beast (C) Kicker   When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent. 3/3 # 169/249
Nissa Revane    Planeswalker - Nissa (MR) [+1] Search your library for a card named Nissa's Chosen and put it onto the battlefield. Then shuffle your library. [+1] You gain 2 life for each Elf you control. [-7] Search your library for any number of Elf creature cards and put them onto the battlefield. Then shuffle your library. 2
Nissa's Chosen   Creature - Elf Warrior (C) If Nissa's Chosen would be put into a graveyard from the battlefield, put it on the bottom of its owner's library instead. 2/3
Oracle of Mul Daya   Creature - Elf Shaman (R) You can play one additional land on each of your turns. Play with the top card of your library revealed. You may play the top card of your library if it's a land card. 2/2 # 172/249
Oran-Rief Recluse   Creature - Spider (C) Kicker  Reach When Oran-Rief Recluse enters the battlefield, if it was kicked, destroy target creature with flying. 1/3
Oran-Rief Survivalist   Creature - Human Warrior Ally (C) Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist. "I'm strong enough to survive alone. I'm smart enough to want companions by my side." 1/1
Predatory Urge   Enchantment - Aura (R) Enchant creature. Enchanted creature has " : This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Primal Bellow  Instant (C) Target Creature gets +1+1 until end of turn for each Forest you control.
Quest for the Gemblades   Enchantment (U) Whenever a creature you control deals combat damage to another creature, you may put a quest counter on Quest for the Gemblades. Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.
Rampaging Baloths    Creature - Beast (MR) Trample Landfall - Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield. 6/6 # 176/249
Relic Crush   Instant (C) Destroy target artifact or enchantment and up to one other target artifact or enchantment.
River Boa   Creature - Snake (C) Islandwalk : Regenerate River Boa. 2/1
Savage Silhouette   Enchantment - Aura (C) Enchant creature Enchanted creature gets +2/+2 and has " : Regenerate enchanted creature".
Scute Mob  Creature - Insect (R) At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob. "Survival rule 781: There are always more scute bugs." - Zurdi, goblin shortcutter 1/1 # 182/249
Scythe Tiger  Creature - Cat (C) Shroud When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a Forest. 3/2
Summoning Trap    Instant - Trap (R) If a creature you cast this turn was countered by a spell or ability an opponent controlled, you may pay rather then pay Summoning Trap's casting cost. Look at the top 7 cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Tajuru Archer   Creature - Elf Archer Ally (Common) When Tajuru Archer or another Ally enters the battlefield, Tajuru Archer deals damage equal to the number of Ally creatures you control to target creature with flying. 1/2
Tanglesap   Instant (C) Prevent all combat damage that would be dealt this turn by creatures without trample.
Terra Stomper     Creature - Beast (R) Terra Stomper can't be countered. Trample Sometimes violent earthquakes, hurtling boulders, and unseasonable dust storms are wrongly attributed to the Roil. 8/8 # 187/249
Territorial Baloth   Creature - Beast (C) Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. 5/5
Timbermaw Larva   Creature - Beast (C) Whenever Timbermaw Larva attacks, it gets +1/+1 for each forest you control. 2/2
Turntimber Basilisk    Creature - Basilisk (U) Deathtouch Landfall - Whenever a land enters the battlefield under your control, you may have target target creature block Turntimber Basilisk this turn if able. 2/1 # 190/249
Turntimber Ranger    Creature - Elf Druid Ally (R) Whenever Turntimber Ranger or another Ally enters the battlefield, you may put a 2/2 green Wolf creature token onto the battlefield. If you do, put a +1/+1 counter on Turntimber Ranger. 2/2
Vastwood Gorger   Creature - Wurm (C) 5/6
Vines of Vastwood  Instant (C) Kicker - (You may pay an additional as you cast this spell) Target creature can't be the target of spells of abilities your opponents control until end of turn. If Vines of Vastwood was kicked, that creature gets +4/+4 until end of turn.
Zendikar Farguide   Creature - Elemental (C) Forestwalk 3/3
ARTEFATTI:
Adventuring Gear  Artifact - Equipment (C) Landfall - Whenever a land enters the battlefield under your control, equipped creature gets +2+2 until end of turn. Equip  # 195/249
Blade of the Bloodchief  Artifact - Equipment (R) Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip  # 196/249
Blazing Torch  Artifact - Equipment (U) Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has: " , Sacrifice Blazing Torch: Blazing Torch deals 2 damage to target creature or player." Equip 
Carnage Altar  Artifact (U)
, Sacrifice a creature: Draw a card.
Eldrazi Monument  Artifact (MR) Creatures you control get +1/+1, have flying, and are indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument. "Gods don't die. They merely slumber." -Ayli, Kamsa cleric # 199/249
Eternity Vessel  Artifact (MR) Eternity Preserver enters the battlefield with X charge counters on it, where X is your life total. Landfall - Whenever a land enters the battlefield under your control, you may have your life total become equal to the number of charge counters on Eternity Preserver. # 200/249
Expedition Map  Artifact (C)
, , Sacrifice Expedition Map: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.
Explorer's Scope  Artifact - Equipment (C) When equipped creature attacks, you may look at the top card of your library. If it is a land card, you may put it onto the battlefield tapped. Equip 
Grappling Hook  Artifact - Equipment (R) Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it if able. Equip  "Get over here!"
Hedron Scrabbler  Artifact Creature - Construct (C) Landfall - Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. 1/1 # 204/249
Khalni Gem  Artifact (U) When Khalni Gem enters the battlefield, sacrifice it unless you return two lands you control to your hand. : Add two mana of any one color to your mana pool.
Spidersilk Net  Artifact - Equipment (C) Equipped creature gets +0/+2 and reach. Equip 
Stonework Puma  Artifact Creature - Cat Ally (C) These PUMAs would never settle for being third in line. 2/2 # 207/249
Trailblazer's Boots  Artifact - Equipment (U) Equipped creature has nonbasic landwalk. Equip  # 208/249
Trusty Machete  Artifact - Equipment (U) Equipped creature gets +2/+1. Equip  "Until the expedition is done, that blade is your guardian, your liberation and your best friend all rolled into one" - Yon Basrel, Oran-Rief survivalist # 209/249
TERRE:
Akoum Refuge Land (U) Akoum Refugeenters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. : Add or to your mana pool.
Arid Mesa Land (R)
, Pay 1 Life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card and put it onto the battlefield. Then shuffle your library. #211/249
Crypt of Agadeem Land (R) Crypt of Agadeem enters the battlefield tapped. : Add to your mana pool. , : Add to your mana pool for each black creature card in your graveyard.
Emeria, The Sky Ruin Land (R) Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more plains, return target creature card from your graveyard to the battlefield. : Add to you mana pool.
Graypelt Refuge Land (U) Green/White Refuge enters the battlefield tapped. When Green/White Refuge enters the battlefield, you gain 1 life. : Add or to your mana pool.
Jwar Isle Refuge Land (U) Jwar Isle Refuge enters the battlefield tapped. When Jwar Isle Refuge enters the battlefield, you gain 1 life. : Add or to your mana pool.
Kabira Crossroads Land (C) Kabira Crossroads enters the battlefield tapped. When Kabira Crossroads enters the battlefield, you gain 2 life. : Add to your mana pool.
Kazandu Refuge Land (U) Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. : Add or to your mana pool.
Magosi, the Waterveil Land (R) Magosi, the Waterveil enters the battlefield tapped. : Add to your mana pool. , : Put an eon counter on Magosi, the Waterveil. Skip your next turn. , Remove an eon counter from Magosi, the Waterveil and return it to its owners hand: Take an extra turn after this one.
Marsh Flats Land (R)
, Pay 1 Life, Sacrifice Obsidian Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
Misty Rainforest Land (R)
, Pay 1 Life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library. # 220/249
Oran-Rief, the Vastwood Land (R) Oran-Rief, the Vastwood enters the battlefield tapped. : Add to your mana pool. : Put a +1/+1 counter on each green creature that entered the battlefield this turn. # 221/249
Piranha Marsh Land (C) Piranha Marsh enters the battlefield tapped. When Piranha marsh enters the battlefield, target player loses 1 life. : Add to your mana pool.
Scalding Tarn Land (R)
, Pay 1 Life, Sacrifice Unstable Geyser: Search your library for a Island or Mountain card and put it onto the battlefield. Then shuffle your library.
Sejiri Refuge Land (U) Blue/White Refuge enters the battlefield tapped. When Blue/White Refuge enters the battlefield, you gain 1 life. : Add or to your mana pool.
Soaring Seacliff Land (C) Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. : Add to your mana pool.
Teetering Peaks Land (C) Teetering Peaks enters the battlefield tapped. When Teetering Peaks enters the battlefield, target creature gains +2/+0 until end of turn. : Add to your mana pool. Failwhale!
Turntimber Grove Land (C) Turntimber Grove enters the battlefield tapped. When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn. : Add to your mana pool. # 227/249
Valakut, the Molten Pinnacle Land (R) Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control five other Mountains, Valakut, the Molten Pinnacle deals 3 damage to target creature or player.
: Add to your mana pool. # 228/249
Verdant Catacombs* Land (R)
, Pay 1 Life, Sacrifice Verdant Marsh: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
Plains Basic Land - Plains (Basic Land) # 230/249
Plains Basic Land - Plains (Basic Land) # 231/249
Plains Basic Land - Plains (Basic Land) # 232/249
Plains Basic Land - Plains (Basic Land) # 233/249
Island Basic Land - Island (Basic Land) # 234/249
Island Basic Land - Island (Basic Land) # 235/249
Island Basic Land - Island (Basic Land) # 236/249
Island Basic Land - Island (Basic Land) # 237/249
Swamp Basic Land - Swamp (Basic Land) # 238/249
Swamp Basic Land - Swamp (Basic Land) # 239/249
Swamp Basic Land - Swamp (Basic Land) # 240/249
Swamp Basic Land - Swamp (Basic Land) # 241/249
Mountain Basic Land - Mountain (Basic Land) # 242/249
Mountain Basic Land - Mountain (Basic Land) # 243/249
Mountain Basic Land - Mountain (Basic Land) # 244/249
Mountain Basic Land - Mountain (Basic Land) # 245/249
Forest Basic Land - Forest (Basic Land) # 246/249
Forest Basic Land - Forest (Basic Land) # 247/249
Forest Basic Land - Forest (Basic Land) # 248/249
Forest Basic Land - Forest (Basic Land) # 249/249
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