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BIANCO:
Ajani Goldmane   
Planeswalker – Ajani (MR)
+1: You gain 2 life. -1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. -6: Put a white Avatar creature token onto the battlefield with "This creature's power and toughness are each equal to your life total." 4
# 1/249
Angel's Mercy    Instant (C) You gain 7 life. “Until that day I cursed the angels, those uncaring lights in the sky. They rewarded my scorn with the gift of time, every year of which I’ve spent in devotion to their names.”—Torian Sha, Soul Warden
# 2/249
Armored Ascension   Enchantment - Aura (U) Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
# 3/249
Baneslayer Angel    Creature - Angel (MR) Flying, first strike, lifelink, protection from Demons and from Dragons Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks. 5/5 # 4/249
Blinding Mage   Creature - Human Wizard (C)
, : Tap target creature. 1/2 #5/249
Captain of the Watch    Creature - Human Soldier (R) Vigilance Other Soldier creatures you control gets +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, put 3 1/1 white Soldier creature tokens onto the battlefield. 3/3 # 6/249
Celestial Purge   Instant (U) Remove target black or red permanent from the game.
# 7/249
Divine Verdict   Instant (C) Destroy target attacking or blocking creature. Giants and pit spawn attempted to topple the cathedral’s pillars. The fine grit of their remains still swirls in the breeze outside. # 8/249
Elite Vanguard  Creature - Human Soldier (U) "Simba who?" 2/1 # 9/249
Excommunicate   Sorcery (C) Put target creature on top of its owner's library.
# 10/249
Glorious Charge   Instant (C) Creatures you control get +1/+1 until end of turn. # 11/249
Griffin Sentinel   Creature - Griffin (C) Flying Vigilance (Attacking doesn’t cause this creature to tap.) Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post. 1/3
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Guardian Seraph    Creature - Angel (R) Flying If a source an opponent controls would deal damage to you, prevent 1 of that damage. 3/4
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Harm's Way  Instant (U) The next 2 damage that a source of your choice would deal to you or a permanent you control this turn is dealt to target creature or player instead. # 14/249
Holy Strength  Enchantment - Aura (C) Enchant creature Enchanted creature gets +1/+2.
# 15/249
Honor of the Pure   Enchantment (R) White creatures you control get +1/+1. Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
# 16/249
Indestructibility   Enchantment - Aura (R) Enchant permanent Enchanted permanent is indestructible.
# 17/249
Lifelink  Enchantment - Aura (C) Enchant creature Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) The spoils of war are not measured only in gold and silver.
# 18/249
Lightwielder Paladin    Creature - Human Knight (R) First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. 4/4
# 19/249
Mesa Enchantress    Creature - Human Druid (R) Whenever you cast an enchantment spell, you may draw a card. 0/2
# 20/249
Open the Vaults    Sorcery (R) Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. # 21/249
Pacifism   Enchantment - Aura (C) Enchant creature|Enchanted creature can't attack or block.
Palace Guard   Creature - Human Soldier (C) Palace Guard can block any number of creatures. “I’m not nearly as bothered by being outnumbered as I am by their foul stench.” 1/4
Planar Cleansing     Sorcery (R) Destroy all nonland permanents. A new beginning requires a clean slate. # 24/249
Razorfoot Griffin   Creature - Griffin (C) Flying, first strike 2/2
# 25/249
Rhox Pikemaster    Creature - Rhino Soldier (U) First strike Other Soldier creatures you control have first strike. 3/3 # 26/249
Righteousness  Instant (R) Target blocking creature gets +7/+7 until end of turn.
Safe Passage   Instant (C) Prevent all damage that would be dealt to you and creatures you control this turn. With one flap of her wings, the angel beat back the fires of war.
Serra Angel    Creature - Angel (U) Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.) Her sword sings more beautiful than any choir. 4/4 # 29/249
Siege Mastodon   Creature - Elephant (C) "Defending the citadel is easy. I just take these big fellows outside the main gate and let the enemy take a good long look." -Mastodon keeper 3/5
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Silence  Instant (R) Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) "All the wizardry in the world has to pass through one small and easily sealed door." -Ajani Goldmane # 31/249
Silvercoat Lion   Creature - Cat (C) Hunters of every species on the savannah, silvercoats disdain camouflage in favor of total dominance of the food chain. 2/2
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Solemn Offering   Sorcery (C) Destroy target artifact or enchantment. You gain 4 life. "'A relic donation is suggested.' 'The suggestion is mandatory.'" -Temple signs
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Soul Warden  Creature - Human Cleric (C) Whenever another creature enters the battlefield, you gain 1 life. 1/1 # 34/249
Stormfront Pegasus   Creature - Pegasus (C) Flying 2/1
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Tempest of Light   Instant (U) Destroy all enchantments.
# 36/249
Undead Slayer   Creature - Human Cleric (U)
, : Exile target Skeleton, Vampire, or Zombie. 2/2 # 37/249
Veteran Armorsmith   Creature - Human Soldier (C) Other Soldier creatures you control get +0/+1. “Courage is a proud and gleaming shield. It does not bend or hide from sight. To fight with courage, we must forge in steel.” 2/3
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Veteran Swordsmith   Creature - Human Soldier (C) Other Soldier creatures you control get +1/+0. “Truth is a straight, keen edge. There are no soft angles or rounded edges. To fight for truth, we must forge in steel.” 3/2
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Wall of Faith   Creature - Wall (C) Defender
: Wall of Faith gets +0/+1 until end of turn. 0/5 # 40/249
White Knight   Creature - Human Knight (U) First strike, protection from black 2/2
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BLU:
Air Elemental    Creature - Elemental (U) Flying (This creature can't be blocked except by creatures with flying or reach.) 4/4
Alluring Siren   Creature - Siren (U)
: Target creature an opponent controls attacks you this turn if able. "The ground polluted floats with human gore, And human carnage taints the dreadful shore Fly swift the dangerous coast: let every ear Be stopp'd against the song! 'tis death to hear!"- Homer, The Odyssey, trans. Pope 1/1
Cancel    Instant (C) Counter target spell. # 44/249
Clone   Creature - Shapeshifter (R) You may have Clone enter the battlefield as a copy of any creature on the battlefield. 0/0 # 45/249
Convincing Mirage   Enchantment - Aura (C) Enchant land As Convincing Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type. "Where are we? You must learn to ask more useful questions than that."
Coral Merfolk   Creature - Merfolk (C) 2/1
Disorient   Instant (C) Target creature gets -7/-0 until end of turn. "If it has a brain, even a primitive one, we can most surely scramble it."- Garild, merfolk mage
Divination   Sorcery (C) Draw two cards.
Djinn of Wishes    Creature - Djinn (R) Flying Djinn of Wishes enters the battlefield with three wish counters on it.
  , Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it. 4/4
Essence Scatter   Instant (C) Counter target creature spell. Some wizards compete not to summon the most interesting creatures, but to create the most interesting aftereffects when a summons goes awry. # 51/249
Fabricate   Sorcery (U) Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
Flashfreeze   Instant (U) Counter target red or green spell.
Hive Mind   Enchantment (R) Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy. “All consciousness is one, separated only by a thin veil of the physical.”—Jace Beleren
Horned Turtle   Creature - Turtle (C) 1/4
Ice Cage   Enchantment - Aura (C) Enchant creature Enchanted creature can’t attack or block, and its activated abilities can’t be activated. When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Illusionary Servant    Creature - Illusion (C) Flying When Illusionary Servant becomes the target of a spell or ability, sacrifice it. "Illusion is a handy but fragile medium. Use it only in a pinch, or against the dim-witted." - Jace Beleren 3/4
Jace Beleren    Planeswalker - Jace (MR) +2: Each player draws a card. -1: Target player draws a card. -10: Target player puts the top twenty cards of his or her library into his or her graveyard. 3 # 58/249
Jump  Instant (C) Target creature gains flying until end of turn.
Levitation   
Enchantment (U)
Creatures you control have flying. (They can't be blocked except by creatures with flying or reach.)
Merfolk Looter   Creature - Merfolk Rogue (C)
: Draw a card, then discard a card. 1/1
Merfolk Sovereign    Creature - Merfolk (R) Other Merfolk creatures you control get +1/+1.
: Target Merfolk creature is unblockable this turn. “The sharks envy our ferocity. The eels envy our cunning.” 2/2
Mind Control    Enchantment - Aura (U) Enchant creature You control enchanted creature. # 63/249
Mind Spring    Sorcery (R) Draw X cards.
Negate   Instant (C) Counter target noncreature spell. Masters of the arcane savor a delicious irony. Their study of deep and complex arcana leads to such a simple end: the ability to say merely yes or no. # 66/249
Phantom Warrior    Creature - Illusion Warrior (U) Phantom Warrior is unblockable. 2/2
Polymorph   Sorcery (R) Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield and shuffles all other cards revealed this way into his or her library.
Ponder  Sorcery (C) Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. # 68/249
Sage Owl   Creature - Bird (C) Flying (This creature can't be blocked except by creatures with flying or reach.) When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order. 1/1
Serpent of the Endless Sea   Creature - Serpent (C) Serpent of the Endless Sea's power and toughness are each equal to the number of Islands you control. Serpent of the Endless Sea can't attack unless defending player controls an Island. */*
Sleep    Sorcery (U) Tap all creatures target opponent controls. Creatures that player controls don't untap during their controller's next untap step.
Snapping Drake   Creature - Drake (C) Flying 3/2
Sphinx Ambassador    Creature - Sphinx (MR) Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player’s library for a card, then that player names a card. If you searched for a creature card that isn’t the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library. 5/5
Telepathy  Enchantment (U) Your opponents play with their hands revealed.
Time Warp    Sorcery (R) Target player takes an extra turn after this one.
Tome Scour  Sorcery (C) Target player puts the top five cards of his or her library into his or her graveyard. Genius is overrated, especially when it’s someone else's.
Traumatize    Sorcery (R) Target player puts the top half of his or her library, rounded down, into his or her graveyard.
Twincast   Instant (R) Copy target instant or sorcery spell. You may choose new targets for the copy.
Unsummon  Instant (C) Return target creature to its owner's hand.
Wall of Frost    Creature - Wall (U) Defender (This creature can't attack.) Whenever Wall of Frost blocks a creature, that creature doesn't untap during it's controllers next untap step. "I welcome it. The pasture is cleared of weeds and the wolves are frozen solid." -Lumi, Goatherd 0/7 # 80/249
Wind Drake   Creature - Drake (C) Flying (This creature can't be blocked except by creatures with flying or reach.) 2/2
Zephyr Sprite  Creature - Faerie (C) Flying "I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two." 1/1
NERO:
Acolyte of Xathrid  Creature - Human Cleric (C)
 , : Target player loses 1 life. Like all priests, she gives her blessings only to those truly worthy of them. 0/1 # 83/249
Assassinate   Sorcery (C) Destroy target tapped creature.
Black Knight   Creature - Human Knight (U) First strike, protection from white 2/2 # 85/249
Bog Wraith   Creature - Wraith (U) Swampwalk (This creature is unblockable as long as defending player controls a Swamp.) 3/3
Cemetery Reaper    Creature - Zombie (R) Other Zombie creatures you control get +1/+1.
 , : Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. 2/2
Child of Night   Creature - Vampire (C) Lifelink (Damage dealt by this creature also causes you to gain that much life.) 2/1 # 88/249
Consume Spirit    Sorcery (U) Spend only black mana on X. Consume Spirit deals X damage to target creature or player and you gain X life.
Deathmark  Sorcery (U) Destroy target green or white creature.
Diabolic Tutor    Sorcery (U) Search your library for a card and put that card into your hand. Then shuffle your library.
Disentomb  Sorcery (C) Return target creature card in a graveyard to its owner's hand.
Doom Blade   Instant (C) Destroy target nonblack creature.
Dread Warlock    Creature - Human Wizard (C) Dread Warlock can't be blocked except by black creatures. 2/2
Drudge Skeletons   Creature - Skeleton (C)
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) 1/1
Duress  Sorcery (C) Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
Gravedigger   Creature - Zombie (C) When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. 2/2
Haunting Echoes    Sorcery (R) Exile all cards in target player's graveyard other than basic land cards. Search that player's library for all cards with the same name as cards exiled this way and exile them. Then that player shuffles his or her library.
Howling Banshee    Creature - Spirit (U) Flying When Howling Banshee enters the battlefield, each player loses 3 life. Villagers cloaked the town in magical silence, but their ears still bled. 3/3
Hypnotic Specter    Creature - Specter (R) Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random. 2/2
Kelinore Bat   Creature - Bat (C) Flying The nesting bats of Kelinore sleep soundly while the sun passes, nestled among their grisly collections. 2/1
Liliana Vess    Planeswalker - Liliana (MR) +1: Target player discards a card. -2: Search your library for a card, then shuffle your library and put that card on top of it. -8: Put all creature cards in all graveyards onto the battlefield under your control. 5
Looming Shade   Creature - Shade (C)
: Looming Shade gets +1/+1 until end of turn. 1/1
Megrim   Enchantment (U) Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Mind Rot   Sorcery (C) Target player discards two cards.
Mind Shatter    Sorcery (R) Target player discards X cards at random.
Nightmare   Creature - Nightmare Horse (R) Flying Nightmare's power and toughness are each equal to the number of Swamps you control. */*
Relentless Rats    Creature - Rat (U) Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. 2/2
Rise from the Grave   Sorcery (U) Put target creature in a graveyard onto the battlefield under your control. That creature is black and is a Zombie in addition to its other types.
Royal Assassin    Creature - Human Assassin (R)
: Destroy target tapped creature. 1/1
Sanguine Bond    Enchantment (R) Whenever you gain life, target opponent loses that much life. “Blood is constant. Every drop I drink, someone must bleed.”—Vradeen, vampire nocturnus
Sign in Blood   Sorcery (C) Target player draws two cards and loses 2 life. “You know I accept only one currency here, and yet you have sought me out. Why now do you hesitate?” - Xathrid demon
Soul Bleed   Enchantment - Aura (C) Enchant creature At the beginning of enchanted creature's controller's upkeep, that player loses 1 life. # 113/249
Tendrils of Corruption   Instant (C) Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
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Underworld Dreams    Enchantment (R) Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.
# 115/249
Unholy Strength  Enchantment - Aura (C) Enchant creature Enchanted creature gets +2/+1.
# 116/249
Vampire Aristocrat   Creature - Vampire (C) Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn. 2/2 # 117/249
Vampire Nocturnus     Creature - Vampire (MR) Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying. 3/3
Wall of Bone   Creature - Skeleton Wall (U) Defender (This creature can't attack.)
: Regenerate Wall of Bone. 1/4
Warpath Ghoul   Creature - Zombie (C) The battle was over, but the carnage continued for days. 3/2
Weakness  Enchantment - Aura (C) Enchant creature Enchanted creature gets -2/-1.
Xathrid Demon     Creature - Demon (MR) Flying, trample At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature’s power. If you can’t sacrifice a creature, tap Xathrid Demon and you lose 7 life. 7/7
Zombie Goliath   Creature - Zombie Giant (C) "HULK WANT BRAINS!!!" 4/3
ROSSO:
Act of Treason 
Sorcery (U)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and T this turn.)
"Rage courses in every heart, yearning to betray its rational prison."— Sarkhan Vol
Ball Lightning    Creature - Elemental (R) Trample, haste At the beginning of the end step, sacrifice Ball Lightning. 6/1 # 123/249
Berserkers of Blood Ridge   Creature - Human Berserker (U) Berserkers of Blood Ridge attacks each turn if able. 4/4
Bogardan Hellkite    Creature - Dragon (MR) Flash (You may cast this spell any time you could cast an instant) Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players. 5/5 # 128/249
Burning Inquiry
Sorcery (C)
Each player draws three cards, then discards three cards at random.
Jariad burned the midnight oil, burned through scroll after scroll, and then burned down his laboratory.
Burst of Speed  Instant (C) Creatures you control gain haste until end of turn. # 129/249
Canyon Minotaur   Creature - Minotaur Warrior (C) 3/3
Capricious Efreet    Creature - Efreet (R) At the beginning of your upkeep, choose target nonland permanent you control and up to two nonland permanents you don't control. Destroy one of them at random. "You wish for great destruction? It is done, my master." 6/4 # 151/249
Chandra Nalaar    Planeswalker - Chandra (MR) +1: Chandra Nalaar deals 1 damage to target player. -X: Chandra Nalaar deals X damage to target creature. -8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls. 6
Dragon Whelp    Creature - Dragon (U) Flying
: Dragon Whelp gets +1/+0 until end of turn. At the beginning of the end step, if this ability has been played four or more times this turn, sacrifice Dragon Whelp. 2/3
Earthquake   Sorcery (R) Earthquake deals X damage to each creature without flying and each player.
Fiery Hellhound  
Creature — Elemental Hound (C)
: Fiery Hellhound gets +1/+0 until end of turn.
Once a barbarian army has conquered a region, their shamans summon hellhounds that keep undesirables out and prisoners in.
2/2
Fireball   Sorcery (U) Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. As an additional cost to cast Fireball, pay for each target beyond the first.
Firebreathing  Enchantment - Aura (C) Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
Goblin Artillery    Creature - Goblin Warrior (U)
: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you. 1/3 #138/249
Goblin Chieftain    Creature - Goblin (R) Haste Other Goblin creatures you control get +1/+1 and have haste. “We are goblinkind, heirs to the mountain empires of chieftains past. Rest is death to us, and arson is our call to war.” 2/2
Goblin Piker   Creature - Goblin Warrior (C) "Piker?! I barely know her!" 2/1
Jackal Familiar
Creature — Hound (C)
Jackal Familiar can't attack or block alone.
"Let the gray-hairs keep their ravens and drakes. My familiar will be a reflection of me: bloodthirsty, with a predator's instinct."— Taivang, barbarian warlord
2/2
Ignite Disorder   Instant (U) Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.
Inferno Elemental    Creature - Elemental (U) Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature. 4/4
Kindled Fury  Instant (C) Target creature gets +1/+0 and gains first strike until end of turn.
Lava Axe   Sorcery (C) Lava Axe deals 5 damage to target player.
Lightning Bolt  Instant (C) Lightning Bolt deals 3 damage to target creature or player.
Lightning Elemental   Creature - Elemental (C) Haste (This creature can attack and as soon as it comes under your control.) 4/1
Magma Phoenix    Creature - Phoenix (R) Flying When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player.
  : Return Magma Phoenix from your graveyard to your hand. 3/3
Manabarbs   Enchantment (R) Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Panic Attack   Sorcery (C) Up to three target creatures can't block this turn.
Prodigal Pyromancer   Creature - Human Wizard (U)
: Prodigal Pyromancer deals 1 damage to target creature or player. 1/1
Pyroclasm   Sorcery (U) Pyroclasm deals 2 damage to each creature.
Raging Goblin  Creature - Goblin Berserker (C) Haste (This creature can attack and as soon as it comes under your control.) 1/1
Seismic Strike   Instant (C) Seismic Strike deals damage to target creature equal to the number of Mountains you control. # 154/249
Shatter   Instant (C) Destroy target artifact.
Shivan Dragon    Creature - Dragon (R) Flying
: Shivan Dragon gets +1/+0 until end of turn. 5/5
Siege-Gang Commander    Creature - Goblin (R) When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.
 , Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player. 2/2
Sparkmage Apprentice   Creature - Human Wizard (C) When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player. 1/1
Stone Giant    Creature - Giant (U)
: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the end step. 3/4
Trumpet Blast   Instant (C) Attacking creatures get +2/+0 until end of turn.
Viashino Spearhunter 
Creature — Viashino Warrior (C)
First strike (This creature deals combat damage before creatures without first strike.)
Viashino lack the majesty of their draconic ancestors, but they lash out with equal rage and twice the spite.
2/1
Wall of Fire    Creature - Wall (U) Defender (This creature can't attack.)
: Wall of Fire gets +1/+0 until end of turn. 0/5
Warp World     Sorcery (R) Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then puts all enchantment cards revealed this way onto the battlefield, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his or her library in any order.
Yawning Fissure   Sorcery (C) Each opponent sacrifices a land.
VERDE:
Acidic Slime    Creature - Ooze (U) Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land. 2/2 # 165/249
Ant Queen    Creature - Insect (R)
 : Put a 1/1 green Insect creature token onto the battlefield. 5/5 # 166/249
Awakener Druid   Creature - Human Druid (U) When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature as long as Awakener Druid is on the battlefield. (It's still a land) 1/1 # 167/249
Birds of Paradise  Creature - Bird (R) Flying (This creature can't be blocked except by creatures with flying or reach.)
: Add one mana of any color to your mana pool. Each feather in its tail is a souvenir of an exotic land, a memory condensed in hue. 0/1 # 168/249
Borderland Ranger 
Creature - Human Scout (C)
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
"Only fools and bandits use roads."
2/2
Bountiful Harvest   Sorcery (C) You gain 1 life for each land you control.
Bramble Keeper 
Creature - Elemental (C)
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.
"I've seen the fully grown ones tear a baloth to gory ribbons in seconds." - Kivi, thornberry harvester
0/3
Centaur Courser 
Creature - Centaur Warrior (C)
"The centaurs are truly free. Never will they be tamed by temptation or controlled by fear. They live in total harmony, a feat not yet achieved by our kind." - Ramal, sage of Westgate
3/3
Craw Wurm    Creature - Wurm (C) 6/4
Cudgel Troll  
Creature – Troll (U)
: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)
4/3
Deadly Recluse   Creature - Spider (C) Reach, deathtouch 1/2
Elvish Archdruid    Creature - Elf Druid (R) Other Elf creatures you control get +1/+1.
: Add to your mana pool for each Elf you control. 2/2
Elvish Piper   Creature - Elf Shaman (R)
, : You may put a creature card from your hand onto the battlefield. 1/1
Elvish Visionary   Creature - Elf Shaman (C) When Elvish Visionary enters the battlefield, draw a card. 1/1
Emerald Oryx 
Creature - Antelope (C)
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)
After the oryx dies, its flesh returns to the earth, but its emerald bones remain as a tribute to the forest.
2/3
Enormous Baloth   Creature - Beast (U) 7/7
Entangling Vines 
Enchantment - Aura (C)
Enchant tapped creature
Enchanted creature doesn't untap during its controller’s untap step.
Every living thing has roots in nature. Sometimes nature gets its roots into you.
Fog  Instant (C) Prevent all combat damage that would be dealt this turn.
Garruk Wildspeaker    Planeswalker - Garruk (MR) +1: Untap two target lands. -1: Put a 3/3 green Beast creature token onto the battlefield. -4: Creatures you control get +3/+3 and gain trample until end of turn. 3
Giant Growth  Instant (C) Target creature gets +3/+3 until end of turn.
Giant Spider   Creature - Spider (C) Reach (This creature can block creatures with flying.) 2/4
Great Sable Stag    Creature - Elk (R) Great Sable Stag can’t be countered. Protection from blue and from black (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything blue or black.) Ineffable and incorruptible. 3/3
Howl of the Night Pack   Sorcery (U) Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.
Kalonian Behemoth    Creature - Beast (R) Shroud 9/9
Llanowar Elves  Creature - Elf Druid (C)
: Add to your mana pool. 1/1
Lurking Predators    Enchantment (R) Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. All are prey to the eyes of the wild.
Master of the Wild Hunt    Creature - Human Shaman (MR) At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature then deals damage equal to its power divided as its controller chooses among any number of those Wolves. 3/3 # 191/249
Might of Oaks   Instant (R) Target creature gets +7/+7 until end of turn.
Mist Leopard 
Creature - Cat (C)
Shroud (This creature can’t be the target of spells or abilities.)
"I can't claim to hunt all creatures. There are some things in the jungle that simply can�t be hunted." - Garruk Wildspeaker
3/2
Mold Adder
Creature - Fungus Snake (U)
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.
The more you struggle against its coils, the tighter they get.
1/1
Naturalize   Instant (C) Destroy target artifact or enchantment.
Nature's Spiral   Sorcery (U) Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land or planeswalker card.)
Oakenform   Enchantment - Aura (C) Enchant creature Enchanted creature gets +3/+3. # 197/249
Overrun     Sorcery (U) Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.) # 198/249
Prized Unicorn 
Creature - Unicorn (U)
All creatures able to block Prized Unicorn do so.
"The desire for its magic horn inspires such bloodthirsty greed that all who see the unicorn will kill to possess it." - Dionus, elvish archdruid
2/2
Protean Hydra   Creature - Hydra (MR) Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the end step. 0/0
Rampant Growth   Sorcery (C) Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Regenerate   Instant (C) Regenerate target creature.
Runeclaw Bears   Creature - Bear (C) Still #1 threat. 2/2 # 203/249
Stampeding Rhino 
Creature - Rhino (C)
Trample (If this creature would deal enough damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player or planeswalker.)
"Sometimes I wonder if our weapons and armor are a step backward." - Soron, rhox pikemaster
4/4
# 204/249
Windstorm   Instant (U) Windstorm deals X damage to each creature with flying. # 205/249
ARTEFATTI:
Angel's Feather  Artifact (U) Whenever a player casts a white spell, you may gain 1 life.
# 206/249
Coat of Arms  Artifact (R) Each creature gets +1/+1 for each other creature on the battlefield that shares a creature type with it. (For example, if a Goblin Warrior, a Goblin Scout, and a Zombie Goblin are on the battlefield, each gets +2/+2.)
# 207/249
Darksteel Colossus  Artifact Creature - Golem (MR) Trample Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. 11/11
# 208/249
Demon's Horn  Artifact (U) Whenever a player casts a black spell, you may gain 1 life.
# 209/249
Dragon's Claw  Artifact (U) Whenever a player casts a red spell, you may gain 1 life.
# 210/249
Gorgon Flail  Artifact - Equipment (U) Equipped creature gets +1/+1 and has deathtouch. Equip 
# 211/249
Howling Mine  Artifact (R) At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
# 212/249
Kraken's Eye  Artifact (U) Whenever a player casts a blue spell, you may gain 1 life.
# 213/249
Magebane Armor  Artifact - Equipment (R) Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip ( : Attack to target creature you control. Equip only as a sorcery.) # 214/249
Mirror of Fate  Artifact (R)
, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library. As the glass shattered, forgotten realities and dead memories came flooding back.
Ornithopter  Artifact Creature - Thopter (U) Flying (This creature can't be blocked except by creatures with flying or reach.) 0/2
Pithing Needle  Artifact (R) As Pithing Needle enters the battlefield, name a card. Players can't activate abilities of sources with the chosen name except for mana abilities.
Platinum Angel  Artifact Creature - Angel (MR) Flying You can't lose the game and your opponents can't win the game. 4/4
Rod of Ruin  Artifact (U)
, : Rod of Ruin deals 1 damage to target creature or player.
Spellbook  Artifact (U) You have no maximum hand size.
Whispersilk Cloak  Artifact - Equipment (U) Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.) Equip ( : Attach to target creature you control. Equip only as a sorcery.)
Wurm's Tooth  Artifact (U) Whenever a player casts a green spell, you may gain 1 life.
TERRE:
Desolate Cairns Land (R) Desolate Cairns enters the battlefield tapped unless you control a Swamp or a Mountain.
: Add or to your mana pool.
Drowned Catacomb Land (R) Drowned Catacomb enters the battlefield tapped unless you control a Island or Swamp.
: Add or to your mana pool.
Gargoyle Castle Land (R)
: Add to your mana pool.
, , Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield. Most knew of the tower’s wizard and gargoyle. Few realized which was guardian and which was master. # 225/249
Glacial Fortress Land (R) Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add or to your mana pool. # 226/249
Rootbound Crag Land (R) Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
: Add or to your mana pool.
Sunpetal Grove Land (R) Sunpetal Grove enters the battlefield tapped unless you control a Forest or Plains.
: Add or to your mana pool.
Terramorphic Expanse Land (C)
, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Plains Basic Land - Plains (Basic Land) # 230/249
Plains Basic Land - Plains (Basic Land) # 231/249
Plains Basic Land - Plains (Basic Land) # 232/249
Plains Basic Land - Plains (Basic Land) # 233/249
Island Basic Land - Island (Basic Land) # 234/249
Island Basic Land - Island (Basic Land) # 235/249
Island Basic Land - Island (Basic Land) # 236/249
Island Basic Land - Island (Basic Land) # 237/249
Swamp Basic Land - Swamp (Basic Land) # 238/249
Swamp Basic Land - Swamp (Basic Land) # 239/249
Swamp Basic Land - Swamp (Basic Land) # 240/249
Swamp Basic Land - Swamp (Basic Land) # 241/249
Mountain Basic Land - Mountian (Basic Land) # 242/249
Mountain Basic Land - Mountian (Basic Land) # 243/249
Mountain Basic Land - Mountian (Basic Land) # 244/249
Mountain Basic Land - Mountian (Basic Land) # 245/249
Forest Basic Land - Forest (Basic Land) # 246/249
Forest Basic Land - Forest (Basic Land) # 247/249
Forest Basic Land - Forest (Basic Land) # 248/249
Forest Basic Land - Forest (Basic Land) # 249/249
Bianco: 41/41
Blu: 41/41
Nero: 41/41
Rosso: 41/41
Verde: 41/41
Artefatto: 17/17
Terre: 7/7
Terre Base: 20/20
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