|
145/145
MULTICOLORE:
Ardent Plea   
Enchantment (U)
Exalted
Cascade
# 1/145
Aven Mimeomancer    Creature - Bird Wizard (R) Flying At the beginning of your upkeep, put a Wing counter on target creature. Each creature with a Wing counter on it is 3/1 and has flying. 3/1 # 2/145
Ethercaste Knight   Artifact Creature - Human Knight (C) Exalted 1/3 # 3/145
Ethersworn Shieldmage    Artifact Creature - Vedalken Wizard (C) Flash When Ethersworn Shieldmage comes into play, prevent all damage that would be dealt to artifact creatures until end of turn. 2/2
# 4/145
Fieldmist Borderpost    Artifact (C) You may pay and return a basic land you control its owner's hand rather than pay Fieldmist Borderpost's mana cost. Fieldmist Borderpost comes into play tapped.
: Add or to your mana pool. # 5/145
Filigree Angel    
Artifact Creature – Angel (R)
Flying
When Filigree Angel comes into play, you gain 3 life for each artefact you control.
“I craved enlightenment and Crucius’s etherium opened my eyes. I would share my sight with you, but first you must believe.”
4/4
# 6/145
Glassdust Hulk    Artifact Creature - Golem (C) Whenever another artifact comes into play under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn. Cycling  3/4 # 7/145
Meddling Mage   Creature - Human Wizard (R) As Meddling Mage comes into play, name a nonland card. The named card can't be played. And if it wasn't for that Meddling Mage, I would have gotten away with it! 2/2
# 8/145
Offering to Asha    Instant (C) Counter target spell unless its controller pays . You gain 4 life.
# 9/145
Sanctum Plowbeast    Artifact Creature - Beast (C) Defender Plainscycling , islandcycling  3/6
# 10/145
Shield of the Righteous   Artifact - Equipment (U) Equipped creature gets +0/+2 and has vigilance. Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. Equip  # 11/145
Sovereign of Lost Alara    Creature - Spirit (R) Exalted Whenever a creature you control attacks alone, you may search your library for an Aura card that can enchant it and put it into play attached to that creature. If you do, shuffle your library afterwards. 4/5
# 12/145
Stormcaller's Boon    Enchantment (C) Cascade Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
# 13/145
Talon Trooper    Creature - Bird Scout (C) Flying "The volcanic winds make a maze of the skies of Jund. If we mean to invade, we must first learn their invisible paths." 2/3
# 14/145
Unwinding Scale*    Artifact (U)
: Untap another target permanent. # 15/145
Wall of Denial    Creature - Illusion Wall (U) Defender, flying, shroud 0/8 # 16/145
Architects of Will    Artifact Creature - Human Wizard (C) When Architects of Will comes into play, look at the top three cards of target player's library and put them back in any order. Cycling  3/3
# 17/145
Brainbite    Sorcery (C) Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Draw a card. # 18/145
Deny Reality    Sorcery (C) Return target permanent to its owner's hand. Cascade # 19/145
Etherium Abomination    Artifact Creature - Horror (C) Unearth    4/3 # 20/145
Jhessian Zombies    Creature - Human Zombie (C) Islandcycling , swampcycling  2/4
# 21/145
Kathari Remnant    Creature - Bird Skeleton (U) Flying
: Regenerate Kathari Remnant. Cascade 0/1
# 22/145
Illusory Demon    Creature - Demon Illusion (U) Flying When you play a spell, sacrifice Illusory Demon. 4/3
# 23/145
Lich Lord of Unx    Creature - Zombie Wizard (R)
 , : Put a 1/1 blue and black Zombie Wizard creature token into play.
   : Target player loses X life and puts the top X cards of his or her library into his or her graveyard where X is the number of Zombies you control. 2/2 # 24/145
Mask of Riddles   Artifact - Equipment (U) Equipped creature has fear. Whenever equipped creature deals combat damage to a player, you may draw a card. Equip 
# 25/145
Mind Funeral    Sorcery (U) Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.
# 26/145
Mistvein Borderpost    Artifact (C) You may pay and return a basic land you control its owner's hand rather than pay Mistvein Borderpost's mana cost. Mistvein Borderpost comes into play tapped.
: Add or to your mana pool. # 27/145
Nemesis of Reason    Creature - Horror Leviathan (R) Whenever Nemesis of Reason attacks, defending player puts the top 10 cards of his or her library into his or her graveyard. 3/7
# 28/145
Soul Manipulation    Instant (C) Choose one or both ? Counter target creature spell; and/or return target creature card in your graveyard to your hand.
# 29/145
Soulquake      Sorcery (R) Return all creatures in play and all creatures from all graveyards to their owners' hands. # 30/145
Time Sieve  
Artifact (R)
, Sacrifice five artifacts: Take an extra turn after this one.
“I pray that I am never considerate useless or old.” – Sharuum the Hegemon
# 31/145
Vedalken Ghoul   Artifact Creature - Zombie Vedalken? (C) Whenever Vedalken Ghoul is blocked by a creature, that creature's controller loses 4 life. 1/1
# 32/145
Anathemancer    Creature - Zombie Wizard (U) When Anathemancer comes into play, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth    2/2
# 33/145
Bituminous Blast    Instant (U) Tar Shards deals 4 damage to target creature. Cascade (When you play this spell, reveal cards from the top of your library until you reveal a nonland card with lesser converted mana cost than this spell. You may play that card without paying its mana cost. Then put all revealed cards still in your library on the bottom of your library at random order.) # 34/145
Breath of Malfegor    Sorcery (C) Breath of Malfegor deals 5 damage to each opponent. # 35/145
Deathbringer Thoctar    Creature - Zombie Beast (R) Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Deathbringer Thoctar. Remove a +1/+1 counter from Deathbringer Thoctar: Deathbringer Thoctar deals 1 damage to target creature or player. 3/3 # 36/145
Defiler of Souls     Creature- Demon (MR) Flying At the beginning of each player's upkeep that player, sacrifices a monocolored permanent. 5/5
# 37/145
Demonic Dread    Sorcery (C) Cascade Target creature cant block this turn.
# 38/145
Demonspine Whip   Artifact - Equipment (U)
: Equipped creature gets +X/+0 until end of turn. Equip  Using a spine to break a slave's back appeals to the Grixis sense of irony.
# 39/145
Igneous Pouncer    Creature - Elemental (C) Haste Swampcycling , mountaincycling  5/1 # 40/145
Kathari Bomber    Creature - Bird Shaman (C) Flying When Kathari Scourer deals combat damage to an opponent, sacrifice it and put two 1/1 red Goblin creature tokens into play. Unearth    2/2
# 41/145
Lightning Reaver    Creature - Zombie Beast (R) Fear, haste Whenever Lightning Reaver deals combat damage to a player, put a charge counter on it. At the end of your turn, Lightning Reaver deals damage equal to the number of charge counters on it to each opponent. 3/3 # 42/145
Monstrous Caribid   
Creature – Insect (C)
Monstrous Carabid must attack each turn, if able
Cycling 
4/4
# 43/145
Sanity Gnawers    Creature - Rat (C) When Sanity Gnawers comes into play, target opponent discards a card at random. 1/1
# 44/145
Singe-Mind Ogre    Creature - Ogre Mutant (C) When Singe-Mind Ogre comes into play, target player reveals a card from his or her hand at random. Singe-Mind Ogre deals damage to that player equal to its converted mana cost. 3/2
# 45/145
Terminate   Instant (C) Destroy target creature. It can't be regenerated. # 46/145
Thought Hemorrhage    Sorcery (R) Choose target player. Name a nonland card. That player reveals his or her hand. Exsanguination deals 3 damage for each card with that name in that player's hand to that player. Remove cards with that name from that player's graveyard, hand and library. That player then shuffles his/her library. # 47/145
Veinfire Borderpost    Artifact (C) You may pay and return a basic land you control its owner's hand rather than pay Veinfire Borderpost's mana cost. Vein Fire Borderpost comes into play tapped.
: Add or to your mana pool. # 48/145
Blitz Hellion    Creature - Hellion (R) Trample, haste At end of turn, Blitz Hellion's owner shuffles it into his or her owner's library. 7/7 # 49/145
Bloodbraid Elf    Creature - Elf Beserker (U) Haste Cascade (When you play this spell, remove cards from the top of your library from the game until you reveal a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order. 3/2 # 50/145
Colossal Might   Instant (C) Target creature gets +4/+2 and gains trample until end of turn.
# 51/145
Deadshot Minotaur    Creature - Minotaur (U) Cycling  When Deadshot Minotaur comes into play, Deadshot Minotaur deals 3 damage to target creature with flying. 3/4
# 52/145
Dragon Broodmother      Creature - Dragon (MR) Flying At the beginning of each upkeep, put a 1/1 red and green Dragon token with flying and devour 2 into play. 4/4 # 53/145
Firewild Borderpost    Artifact (C) You may pay and return a basic land you control its owner's hand rather than pay Firewild Borderpost's mana cost. Firewild Borderpost comes into play tapped.
: Add or to your mana pool. # 54/145
Godtracker of Jund    Creature - Elf Shaman (C) Whenever a creature with power 5 or greater comes into play under your control, put a +1/+1 counter on Godtracker of Jund. 2/2
# 55/145
Gorger Wurm    Creature - Wurm (C) Devour 1 5/5 # 56/145
Mage Slayer    Artifact - Equipment (U) Whenever equipped creature attacks, it deals damage equal to its power to defending player. Equip  "When the wielder is strong enough, any sword will do." - Kresh the Bloodbraided
# 57/145
Predatory Advantage    Enchantment (R) At the end of each opponent's turn, if that player didn't play a creature spell this turn, put a 2/2 green Lizard creature into play.
# 58/145
Rhox Brute    Creature – Rhino (C) "This rhino came from my womb, okay? I birthed him, I nursed him, and darn it, I'll be the only one who raises him!" 4/4 # 59/145
Spellbreaker Behemoth     Creature - Beast (R) Spellbreaker Behemoth can't be countered. Creatures you control with power 5 or greater can't be countered. 5/5 # 60/145
Valley Rannet    Creature - Beast (C) Mountaincycling , forestcycling  6/3
# 61/145
Vengeful Rebirth    Sorcery (U) Return a card from your graveyard to hand. If it is a nonland card, Vengeful Rebirth deals damage equal to that card's converted card mana cost to target creature or player. Remove Vengeful Rebirth from the game.
# 62/145
Violent Outburst    Instant (C) Cascade Creatures you control get +1/+0 until end of turn.
# 63/145
Vithian Renegades    Creature - Human Shaman (U) When Vithian Renegades comes into play, destroy target artifact. 3/2
# 64/145
Behemoth Sledge    Artifact - Equipment (U) Equipped creature gets +2/+2 and has lifelink and trample. Equip  Those who worship the great gargantuans could hardly be expected to fight with subtle weapons. # 65/145
Captured Sunlight    Sorcery (C) Gain 4 life. Cascade
# 66/145
Dauntless Escort    Creature - Rhox Soldier (R) Sacrifice Dauntless Escort: Creatures you control are indestructible this turn. 3/3
# 67/145
Enlisted Wurm    Creature - Wurm (U) Cascade 5/5 # 68/145
Grizzled Leotau   Creature - Cat (C) There's always going to be another mountain I'm always going to want to make it move Always going to be an uphill battle, Sometimes I'm gonna to have to lose, Ain't about how fast I get there, Ain't about what's waiting on the other side It's the climb 1/5
# 69/145
Knight of New Alara    Creature - Human Knight (R) Each other multicolored creature you control gains +1/+1 for each of its colors. 2/2 # 70/145
Knotvine Paladin   Creature - Human Knight (R) Whenever Knotvine Paladin attacks, it gets +1/+1 for each untapped creature you control. 2/2 # 71/145
Leonin Armorguard    Creature - Cat Soldier (C) When Leonin Armorguard comes into play, creatures you control get +1/+1 until end of turn. 3/3
# 72/145
Mycoid Shepherd     Creature - Fungus (R) Whenever Mycoid Shepherd or another creature you control with power 5 or greater is put into a graveyard from play, you may gain 5 life. 5/4 # 73/145
Pale Recluse    Creature - Spider (C) Reach Forestcycling ( , discard this card: Search your library for a forest card and put it into your hand. Then shuffle your library.) Plainscycling ( , discard this card: Search your library for a plains card and put it into your hand. Then shuffle your library.) 4/5 # 74/145
Qasali Pridemage   Creature - Cat Wizard (C) Exalted
, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment. 2/2 # 75/145
Reborn Hope   Sorcery (C) Return target multicolored card from your graveyard to your hand.
# 76/145
Sigil Captain     Creature - Rhino Soldier (U) Whenever a creature comes into play under your control, if that creature is 1/1, put two +1/+1 counters on it. 3/3
# 77/145
Sigil of the Nayan Gods    Enchantment - Aura (C) Enchant creature Enchanted creature gets +1/+1 for each creature you control. Cycling  As the elves learned the hymns of angels, the knights learned the roars of the titans. # 78/145
Sigiled Behemoth    Creature - Beast (C) Exalted 5/4 # 79/145
Wildfield Borderpost    Artifact (C) You may pay and return a basic land you control its owner's hand rather than pay Wildfield Borderpost's mana cost. Wildfield Borderpost comes into play tapped.
: Add or to your mana pool. # 80/145
Identity Crisis      Sorcery (R) Remove all cards in target player's hand and graveyard from the game.
# 81/145
Necromancer's Covenant     Enchantment (R) When Necromancer's Covenant comes into play, remove all creature cards in target player's graveyard from the game, then put a 2/2 black Zombie creature token into play for each card removed this way. Zombies you control have lifelink. # 82/145
Tainted Sigil    Artifact (U)
: Sacrifice Tainted Sigil: You gain life equal to the total life lost by all players this turn. Sigils corrupted by outsiders do not lose their power, only their purity. # 83/145
Vectis Dominator    Artifact Creature - Human Wizard (C)
: Tap target creature unless its controller pays 2 life. 0/2
# 84/145
Zealous Persecution*   Instant (U) Until end of turn, creatures you control get +1/+1 and creatures target opponent controls get -1/-1.
# 85/145
Cloven Casting    Enchantment (R) Whenever you play a multicolored instant or sorcery, you may pay . If you do, copy that spell. You may choose new targets for the copy. # 86/145
Double Negative    Instant (U) Counter up to two target spells.
# 87/145
Magefire Wings   Enchantment - Aura (C) Enchant creature Enchanted creature gets +2/+0 and has flying.
# 88/145
Skyclaw Thrash    Artifact Creature - Viashino Warrior (U) Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn. 4/4
# 89/145
Spellbound Dragon*    Creature - Dragon (R) Flying. Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the converted mana cost of the discarded card. 3/5
# 90/145
Lord of Extinction    Creature - Elemental (MR) Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards. */* # 91/145
Maelstrom Pulse    Sorcery (R) Destroy target nonland permanent and each permanent that shares a name with that permanent. # 92/145
Marrow Chomper    Creature - Lizard (U) Devour 2 When Brain Devourer comes into play, you gain 2 life for each creature it devoured. 3/3
#93/145
Morbid Bloom    Sorcery (U) Remove target creature card in a graveyard from the game, then put X 1/1 green Saproling creature tokens into play, where X is the removed card's toughness.
# 94/145
Putrid Leech   Creature - Leech (C) Pay 2 life: Putrid Leech gets +2/+2 until end of turn. Play this ability only once each turn. 2/2
# 95/145
Bolt of Intimidation*    Instant (U) Bolt of Intimidation deals 3 damage to target creature. Other creatures can't attack this turn.
# 96/145
Cerodon Yearling   Creature - Beast (C) Vigilance, haste 2/2
# 97/145
Fight to the Death   Instant (R) Destroy all blocking creatures and all blocked creatures. # 98/145
Glory of Warfare    Enchantment (R) As long as it's your turn, creatures you control get +2/+0. As long as it's not your turn, creatures you control get +0/+2.
# 99/145??
Stun Sniper   Creature - Human Archer (U)
, : Stun Sniper deals 1 damage to target creature. Tap that creature. 1/1
# 100/145
Wisescale Serpent*    Creature - Snake (U) Whenever you draw a card, you may put a +1/+1 counter on Wisescale Serpent. 2/2
# 101/145
Nulltread Gargantuan    Creature - Beast (U) When Mistwalker Behemoth comes into play, return a creature you control on top of its owner's library. 5/6
# 102/145
Sage of the Anima*    Creature - Elf Wizard (R) If you would draw a card, reveal the top three cards of your library instead. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. 3/4 # 103/145
Vedalken Heretic   Creature - Vedalken Shaman (R) Whenever Vedalken Heretic deals damage to an opponent, you may draw a card. 1/1
# 104/145
Winged Coatl    Creature - Snake (C) Flash Flying, deathtouch 1/1 # 105/145
Enigma Sphinx     Artifact Creature - Sphinx (R) Flying When Enigma Sphinx is put into your graveyard from play, put it into your library third from the top. Cascade (When you play this spell, remove cards from the top of your library from the game until your reveal a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) 5/4 # 106/145
Esper Sojourners    Artifact Creature - Human Wizard? (C) When you cycle Esper Sojourners or it's put into a graveyard from play, you may tap or untap target permanent. Cycling   2/3
# 107/145
Etherwrought Page     Artifact (U) At the beginning of your upkeep, choose one - You gain 2 life; or look at the top card of your library, then you may put that card into your graveyard; or each opponent loses 1 life. An unbound page is a riddle, free of cover and of context, a favorite of the hegemon. # 108/145
Sen Triplets     Legendary Artifact Creature - Human Wizard (MR) At the beginning of your upkeep, choose target opponent. This turn, that player can?t play spells or activated abilities and plays with his or her hand revealed. You can play cards from that player?s hand this turn. They are the masters of your mind. 3/3 # 109/145
Sphinx of the Steel Wind     Artifact Creature - Sphinx (MR) Flying, First Strike, Vigilance, Lifelink, Protection from Red and from Green No one has properly answered her favorite riddle: "Why should I spare your life?" 6/6 # 110/145
Drastic Revelation     Sorcery (U) Discard your hand. Draw seven cards, then discard three cards at random. Every disaster holds mystery, for lack of sane witness.
# 111/145
Grixis Sojourners     Creature - Zombie? (C) When you cycle Grixis Sojourners or it's put into a graveyard from play, you may remove target card in a graveyard from the game. Cycling   4/3
# 112/145
Thraximundar     Legendary Creature - Zombie Assassin (MR) Haste Whenever Thraximundar attacks, defending player sacrifices a creature. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. 6/6 # 113/145
Unscythe, Killer of Kings*     Legendary Artifact - Equipment (R) Equipped creature gets +3/+3 and first strike. Whenever a creature dealt damage by the equipped creature is put into a graveyard, you may remove it from the game. If you do, put a 2/2 black zombie creature token into play. Equip 
# 114/145
Dragon Appeasement     Enchantment (U) Skip your draw step. Whenever you sacrifice a creature, you may draw a card.
# 115/145
Jund Sojourners    Creature - Human Warrior? (C) When you cycle Jund Sojourners or it is put into a graveyard from play, Jund Sojourners deals 1 damage to target creature or player. Cylcling   3/2
# 116/145
Karrthus, Tyrant of Jund     Legendary Creature - Dragon (MR) Flying, haste When Karrthus, Tyrant of Jund comes into play, gain control of all Dragon creatures in play and untap them. Dragon creatures you control have haste. 7/7
# 117/145
Lavalanche     Sorcery (R) Lavalanche deals X damage to target player and each creature he or she controls. Alara's burning blood cannot be contained by mere earth and stone. # 118/145
Madrush Cyclops     Creature - Cyclops Warrior (R) Creatures you control have haste. Death comes in the blink of an eye. 3/4 # 119/145
Gloryscale Viashino     Creature - Viashino Soldier (U) Whenever you play a multicolored spell, Gloryscale Viashino gets +3/+3 until end of turn. 3/3
# 120/145
Mayael's Aria    Enchantment (R) At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater. Some songs soothe the savage beast. Mayael's song emboldens them.
# 121/145
Naya Sohourners    
Creature – Elf Shaman (C)
When you cycle Naya Sojourners or it is put into a graveyard from play, put a +1/+1 counter on target creature Cycling  
The elves had entered a land like an open grave - an act of fortitude or folly?
5/3
# 122/145
Retaliator Griffin     Creature - Griffin (R) Flying Whenever a source an opponent controls deals damage to you, put that many +1/+1 counters on Retaliator Griffin. 2/2 # 123/145
Uril, the Miststalker     Legendary Creature - Beast (MR) Uril, the Miststalker can't be the target of spells or abilities your opponents control. Uril gets +2/+2 for each Aura attached to it. 5/5 # 124/145
Bant Sojourners     Creature - Human Soldier (C) When you cycle Bant Sojourners or it's put into a graveyard from play, you may put a 1/1 white Soldier creature token into play. Cycling   "We must spread Bant's light before we are shadowed over." 2/4 # 125/145
Finest Hour     Enchantment (R) Exalted Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this pase, there is an additional combat phase.
# 126/145
Flurry of Wings    Instant (U) Put X 1/1 Bird Soldier tokens with flying into play, where X is the number of attacking creatures.
# 127/145
Jenara, Asura of War    Legendary Creature - Angel (MR) Flying
 : Put a +1/+1 counter on Jenara, Asura of War. 3/3
# 128/145
Wargate*     Sorcery (R) Search your library for a permanent card with converted mana cost X or less and put it into play. Shuffle your library.
# 129/145
Maelstrom Nexus      Enchantment (MR) The first spell you play each turn has Cascade.
# 130/145
Arsenal Thresher    Artifact Creature - Construct (C) As Arsenal Thresher comes into play, reveal any number of artifacts from your hand. Put a +1/+1 counter on Arsenal Thresher for each card revealed this way. 2/2
# 131/145
Esper Stormblade   Artifact Creature - ?? (C) As long as you control another multicolored permanent, Esper Stormblade gets +1/+1 and has flying. 2/1
# 132/145
Thopter Foundry   Artifact (U)
, Sacrifice a nontoken artifact: Put a 1/1 blue Thopter artifact creature token with flying into play. You gain 1 life.
# 133/145
Grixis Grimblade   Creature - Zombie Warrior (C) As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. 2/1 # 134/145
Sewn-Eye Drake    Creature - Zombie Drake (C) Flying, haste 3/1
# 135/145
Slave of Bolas    Sorcery (U) Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice that creature at end of turn. For Nicol Bolas, there's no difference between servants and victims #136/145
Giant Ambush Beetle    Creature - Insect (U) Haste When Giant Ambush Beetle comes into play, you may have target creature block it this turn if able. 4/3 # 137/145
Jund Muckcutter*   Creature - Goblin Berserker (C) As long you control another multicolored permanent, Jund Muckcutter gains +1/+1 and haste. 2/1 # 138/145
Sangrite Backlash   Enchantment - Aura (C) Enchant creature Enchanted creature gets +3/-3.
# 139/145
Marisi Twinclaw*    Creature - Cat Warrior (U) Double strike 2/4 # 140/145
Naya Hushblade   Creature - ?? (C) As long as you control another multicolored permanent, Naya Hushblade gets +1/+1 and has shroud. 2/1
# 141/145
Passed Prosperity*   Enchantment - Aura (C) Enchant land Enchanted land has shroud. Whenever enchanted land is tapped for mana, you may add one mana of any color to your mana pool.
# 142/145
Bant Sureblade   Creature - Human Knight? (C) As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. 2/1
# 143/145
Crystallization   Enchantment - Aura (C) Enchant creature Enchanted creature can't attack or block When enchanted creature is the target of a spell or ability, remove it from the game. I wish I'd never heard of this shard!
# 144/145
Messenger Falcons    Creature - Bird (U) Flying When Messenger Falcons comes into play, draw a card. 2/2
# 145/145
Rare Mitiche: 10/10
Rare: 35/35
Non Comuni: 40/40
Comuni: 60/60
|